Difference between revisions of "Classes:Officer"
From ECWolf Wiki
m (Adjustments to infotable.) |
m (→DECORATE Definition: Style) |
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== DECORATE Definition == | == DECORATE Definition == | ||
− | actor Officer: {{Class|WolfensteinMonster}} 12 | + | actor <u>Officer</u>: {{Class|WolfensteinMonster}} 12 |
{ | { | ||
{{property|Points}} 400 | {{property|Points}} 400 |
Latest revision as of 19:06, 16 January 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Officer | |||
---|---|---|---|
Actor type | Monster | Game | |
DoomEd Number | 12 | Class Name | Officer |
Classes: Actor → WolfensteinMonster → Officer
→LostOfficer
Overview
White-uniformed operational officer. Attacks with a pistol, but has a high run speed and is quick on the draw.
DECORATE Definition
actor Officer: WolfensteinMonster 12 { Points 400 Health 50 Speed 1, 5 SightTime 2 DropItem "Clip" AttackSound "officer/attack" DeathSound "officer/death" SecretDeathSound "officer/fart" SeeSound "officer/sight" states { Spawn: OFFI A -1 NOP A_Look stop Path: OFFI B 10 NOP A_Chase OFFI B 2.5 OFFI C 7.5 NOP A_Chase OFFI D 10 NOP A_Chase OFFI D 2.5 OFFI E 7.5 NOP A_Chase loop Pain: OFFI I 5 A_JumpIf(health & 1, 1) goto See OFFI J 5 goto See Missile: OFFI F 3 A_FaceTarget OFFI G 10 A_FaceTarget OFFI H 5 bright A_WolfAttack goto See See: OFFI B 5 NOP A_Chase OFFI B 1.5 OFFI C 4 NOP A_Chase OFFI D 5 NOP A_Chase OFFI D 1.5 OFFI E 4 NOP A_Chase loop Death: OFFI K 5.5 A_Fall OFFI L 5.5 A_Scream OFFI MN 5.5 OFFI O -1 stop } }