Difference between revisions of "Classes:Spark"

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(Created page with "{{Actor| | type = Explosive | name = Spark | class = Spark | game = Spear }}Classes: {{Class|Actor}} → <u>Spark</u><br>  →{{Class|EnergyBall}}<br> == Overv...")
 
Line 13: Line 13:
 
  actor <u>Spark</u>
 
  actor <u>Spark</u>
 
  {
 
  {
   {{property|speed}} 16
+
   {{property|Speed}} 16
   {{property|damage}} (random[MissileDamage](30, 62))
+
   {{property|Damage}} (random[MissileDamage](30, 62))
   {{property|seesound}} "angel/attack"
+
   {{property|SeeSound}} "angel/attack"
 
   {{property|PROJECTILE}}
 
   {{property|PROJECTILE}}
 
   states
 
   states

Revision as of 14:20, 20 February 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Spark
Actor type Explosive Game MiniSpearLogoIcon.png
DoomEd Number None Class Name Spark


Classes: ActorSpark
 →EnergyBall

Overview

Spark fired by the Angel of Death.

DECORATE Definition

actor Spark
{
  Speed 16
  Damage (random[MissileDamage](30, 62))
  SeeSound "angel/attack"
  PROJECTILE
  states
  {
    Spawn:
      SPRK ABCD 3 bright
      loop
  }
}