Difference between revisions of "Classes:Schabbs"
From ECWolf Wiki
Hair Machine (talk | contribs) (Created page with "{{Actor| | type = Monster | name = Dr. Schabbs | class = Schabbs | game = Wolf3D | doomednum = 17 }}Classes: {{Class}} → {{Class|WolfensteinMonster}} → <u>Schabb...") |
m (→DECORATE Definition: Style) |
||
Line 12: | Line 12: | ||
== DECORATE Definition == | == DECORATE Definition == | ||
− | actor Schabbs: {{Class|WolfensteinMonster}} 17 | + | actor <u>Schabbs</u>: {{Class|WolfensteinMonster}} 17 |
{ | { | ||
{{property|Points}} 5000 | {{property|Points}} 5000 |
Revision as of 19:07, 16 January 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Dr. Schabbs | |||
---|---|---|---|
Actor type | Monster | Game | |
DoomEd Number | 17 | Class Name | Schabbs |
Classes: Actor → WolfensteinMonster → Schabbs
Overview
Dr. Schabbs is the architect behind Operation: Eisenfaust and the boss of episode 2 of Wolfenstein 3d. He attacks by throwing syringes filled with his horrible mutant-creating serum.
DECORATE Definition
actor Schabbs: WolfensteinMonster 17 { Points 5000 Health 850, 950, 1550, 2400 Speed 1, 3 MissileFrequency 0.04 DeathSound "schabbs/death" SeeSound "schabbs/sight" +AMBUSH states { Spawn: SHAB A -1 NOP A_Look(0, 0, 0, 0, 360) stop See: SHAB A 5 NOP A_Chase("*", "*", CHF_BACKOFF) SHAB A 1.5 SHAB B 4 NOP A_Chase("*", "*", CHF_BACKOFF) SHAB C 5 NOP A_Chase("*", "*", CHF_BACKOFF) SHAB C 1.5 SHAB D 4 NOP A_Chase("*", "*", CHF_BACKOFF) loop Missile: SHAB E 15 A_FaceTarget SHAB F 5 A_FaceTarget SHAB F 0 A_FaceTarget SHAB F 0 A_CustomMissile("Needle") goto See Death: SHAB A 5 A_Fall SHAB A 70 A_Scream SHAB GHI 5 SHAB J -1 A_BossDeath stop } }