Difference between revisions of "Classes:Spark"
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(Created page with "{{Actor| | type = Explosive | name = Spark | class = Spark | game = Spear }}Classes: {{Class|Actor}} → <u>Spark</u><br> →{{Class|EnergyBall}}<br> == Overv...") |
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Line 13: | Line 13: | ||
actor <u>Spark</u> | actor <u>Spark</u> | ||
{ | { | ||
− | {{property| | + | {{property|Speed}} 16 |
− | {{property| | + | {{property|Damage}} (random[MissileDamage](30, 62)) |
− | {{property| | + | {{property|SeeSound}} "angel/attack" |
{{property|PROJECTILE}} | {{property|PROJECTILE}} | ||
states | states |
Revision as of 14:20, 20 February 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Spark | |||
---|---|---|---|
Actor type | Explosive | Game | |
DoomEd Number | None | Class Name | Spark |
Classes: Actor → Spark
→EnergyBall
Overview
Spark fired by the Angel of Death.
DECORATE Definition
actor Spark { Speed 16 Damage (random[MissileDamage](30, 62)) SeeSound "angel/attack" PROJECTILE states { Spawn: SPRK ABCD 3 bright loop } }