Classes:Guard
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Revision as of 13:13, 6 January 2013 by Hair Machine (talk | contribs) (Created page with "{{Actor| | type = Internal | name = Guard | class = Guard }}Classes: {{Class}} → {{Class|WolfensteinMonster}} → Guard<br> == Overview == A brown-uniformed castl...")
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Guard | |||
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Actor type | Internal | Game | |
DoomEd Number | None | Class Name | Guard |
Classes: Actor → WolfensteinMonster → Guard
Overview
A brown-uniformed castle security guard, attacking with a pistol. The most commonplace enemy in the game.
DECORATE Definition
actor WolfensteinMonster { points 100 health 25 speed 1, 3 sighttime 1, 4 dropitem "Clip" attacksound "guard/attack" deathsound "guard/death" secretdeathsound "guard/fart" seesound "guard/fart" states { Spawn: GARD A -1 NOP A_Look stop Path: GARD B 10 NOP A_Chase GARD B 2.5 GARD C 7.5 NOP A_Chase GARD D 10 NOP A_Chase GARD D 2.5 GARD E 7.5 NOP A_Chase loop See: GARD B 5 NOP A_Chase GARD B 1.5 GARD C 4 NOP A_Chase GARD D 5 NOP A_Chase GARD D 1.5 GARD E 4 NOP A_Chase loop Missile: GARD FG 10 A_FaceTarget GARD H 10 bright A_WolfAttack goto See Pain: GARD I 5 A_JumpIf(health & 1, 1) goto See GARD J 5 goto See Death: GARD K 7.5 A_Fall GARD L 7.5 A_Scream GARD M 7.5 GARD N -1 stop } }