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  • ...the defined [[Actor states|states]], [[Actor properties|properties]] and [[Actor flags|flags]] of the parent. These behaviours may then be overridden as req In order to inherit from a parent, the child actor defines its DECORATE definition in the following way:
    1 KB (192 words) - 18:23, 16 January 2013
  • ''ECWolf resolution:'' Currently preserved. ''ECWolf resolution:'' Similar to how Doom works, the play sim is now rerun for the
    13 KB (2,243 words) - 18:37, 30 December 2016
  • ...ion, this value is listed at the end of an actor's declaration, before the actor block begins. ...ely. A [[Map translator|map translation]] lump is required in order to map ECWolf's "DoomEd number" to the editor numbers found in the original source.
    627 bytes (103 words) - 18:29, 16 January 2013
  • ...ally be the case, '''this is not true for the 1.x series'''. Starting with ECWolf 2.0 backwards compatibility will be kept, but until then fixing issues take :These changes cause ECWolf to reject the mod if not corrected.
    6 KB (992 words) - 05:35, 6 March 2017
  • * ''missiletype'': Actor to spawn. ...ight from the ground to spawn the projectile. This is currently ignored by ECWolf and should always be 32.
    824 bytes (114 words) - 05:13, 10 January 2013
  • ...minseedist'': Minimum distance (in map pixels) the target must be from the actor in order for it to be seen. * ''maxseedist'': Maximum distance (in map pixels) the target can be from the actor for it to be able to see it.
    798 bytes (129 words) - 15:05, 1 October 2012
  • :* Added {{Class|WolfensteinMonster}} helper actor. :* ECWolf will attempt to reset Spear of Destiny installations which were set to play
    14 KB (2,094 words) - 07:38, 2 February 2023
  • {{Actor| }}[[Classes]]: {{Class|Actor}} &rarr; <u>FireBall</u><br>
    2 KB (227 words) - 05:25, 11 June 2013
  • * ''missiletype'': Actor to use as projectile. ...+ 8) in order to keep it spawning at the floor level in future versions of ECWolf.
    842 bytes (118 words) - 01:21, 2 January 2013
  • ''' DECORATE ''' is a text actor defintion language based upon the language from ZDoom. DECORATE allows you actor '' name '' [ : '' parent ''] [ replaces '' otheractor ''] ['' ednum '']
    1 KB (189 words) - 19:25, 7 November 2014
  • ...e -goobers or -debugmode parameter is not required to access debug mode in ECWolf. The codes described below are those supported by ECWolf. Some codes were removed since they are no longer relevant or weren't able
    2 KB (353 words) - 04:47, 27 May 2014
  • ...extendable, specification for defining map structures. At the current time ECWolf is not a complete implementation of the specification. ...format is designed assuming the possibility of stacking planes, a goal for ECWolf 2.x. Currently maps are limited to one plane (a plane in the new format is
    12 KB (1,851 words) - 03:54, 21 January 2023
  • ...the help of [[WL6 Maps|map]] files, doing so is not recommended for mods. ECWolf can load various other, more advanced, formats. Below is a list of formats supported by ECWolf in recommendation order.
    3 KB (461 words) - 00:02, 8 September 2023
  • * '''Speeds''' are represented in the number of pixels traveled per tic/16. ECWolf runs at 70 tics per second. ...ted by a pickup. This sequence is partially handled by the {{Class|BJRun}} actor which is spawned.
    4 KB (628 words) - 23:15, 23 August 2023