Difference between revisions of "Classes:Gift"
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(Created page with "{{Actor| | type = Monster | name = Otto Giftmacher | class = Gift | game = Wolf3D | doomednum = 21 }}Classes: {{Class|Actor}} → {{Class|WolfensteinMonster}} → <u...") |
(No difference)
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Latest revision as of 14:11, 20 February 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Otto Giftmacher | |||
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Actor type | Monster | Game | |
DoomEd Number | 21 | Class Name | Gift |
Classes: Actor → WolfensteinMonster → Gift
Overview
The final boss of episode 4. First boss to fire a projectile.
DECORATE Definition
actor Gift : WolfensteinMonster 21 { Points 5000 Health 850, 950, 1050, 120 Speed 1, 3 MissileFrequency 0.04 AttackSound "missile/fire" DeathSound "gift/death" SeeSound "gift/sight" +AMBUSH states { Spawn: GIFT A -1 NOP A_Look(0, 0, 0, 0, 360) stop See: GIFT A 5 NOP A_Chase("*", "*", CHF_BACKOFF) GIFT A 1.5 GIFT B 4 NOP A_Chase("*", "*", CHF_BACKOFF) GIFT C 5 NOP A_Chase("*", "*", CHF_BACKOFF) GIFT C 1.5 GIFT D 4 NOP A_Chase("*", "*", CHF_BACKOFF) loop Missile: GIFT E 15 A_FaceTarget GIFT F 5 bright A_FaceTarget GIFT F 0 bright A_FaceTarget GIFT F 0 bright A_CustomMissile("Rocket") goto See Death: GIFT A .5 A_Fall GIFT A 70 A_Scream GIFT GHI 5 GIFT J 10 GIFT J -1 A_BossDeath stop } }