User contributions
From ECWolf Wiki
- 03:15, 12 November 2012 diff hist +192 m Source code →Wolfenstein 3D License: Added another note confirming GPL license.
- 17:13, 9 October 2012 diff hist +1,790 N Compile ECWolf on Mac OS X Created page with "This guide will demonstrate how to compile the Mercurial version of ECWolf on Mac OS X. == Dependencies == The following programs/libraries are used by ECWolf. The versions..."
- 17:09, 9 October 2012 diff hist +2 m Compile ECWolf on Windows
- 17:07, 9 October 2012 diff hist +2,007 Compile ECWolf on Windows
- 16:53, 9 October 2012 diff hist +58 m Editing tools →General Wolfenstein 3D Editors: So HWE can export in WDC format :D
- 13:39, 8 October 2012 diff hist +167 m Main Page
- 17:08, 6 October 2012 diff hist +3,439 N Game data Created page with "ECWolf requires base game data from the original games in order to play. For convienance this data is referred to as the IWAD since it is the equivalent to those files in Doom..."
- 17:11, 3 October 2012 diff hist +1,327 N Source code Created page with "== Getting the source == The ECWolf source code is available in both a 7z archive on the website or can be download directly from the repository. The Mercurial repository is h..."
- 16:11, 3 October 2012 diff hist +1,095 N Action specials Created page with "Action specials are function which are activated either by UWMF#Triggers or DECORATE actions. == List of Action specials == * 1:'''Door_Open'''(speed, lock, type) :Ac..."
- 15:49, 3 October 2012 diff hist +53 m Map translator →Tiles
- 15:47, 3 October 2012 diff hist +46 N UWMF Redirected page to Universal Wolfenstein Map Format current
- 15:46, 3 October 2012 diff hist +4,108 N Universal Wolfenstein Map Format Created page with "The Universal Wolfenstein Map Format (UWMF) is a text based, extendable, specification for defining map structures. At the current time ECWolf is not a complete implementation..."
- 00:06, 3 October 2012 diff hist +77 m Version compatibility →Forwards Compatibility Tips
- 00:05, 3 October 2012 diff hist +109 A FireCustomMissile
- 23:58, 2 October 2012 diff hist +1,192 N Version compatibility Created page with "One of the main design goals of ECWolf is to allow easy mod authoring in a way that requires little programming knowledge. In turn it is reasonable to expect that future updat..."
- 23:51, 2 October 2012 diff hist +449 N Using this Wiki Created page with "This wiki intends to serve as a comprehensive manual/documentation for the ECWolf project. As of this writing, however, it can only serve as a general guide for what feature a..." current
- 23:47, 2 October 2012 diff hist +303 N Editing tools Created page with "== General Wolfenstein 3D Editors == * [http://winwolf3d.dugtrio17.com/ WDC] - Required for map exporting * [http://www.alice-dsl.net/mkroll/ceprepage.html ChaosEdit] * [http:..."
- 23:43, 2 October 2012 diff hist +151 m Main Page
- 22:09, 2 October 2012 diff hist +1,638 N Art screens Created page with "Art screens are used to provide an in game manual as well as provide story elements between clusters. They are simply specifically formatted text and do not have any specific ..."
- 21:52, 2 October 2012 diff hist +2,870 N Map translator Created page with "The map translator specifies how the engine should handle translating binary format maps into internal structures (which map closely to UWMF). A map translator is sometime..."
- 18:26, 2 October 2012 diff hist +2,677 N MAPINFO/Map definition Created page with "A map definition sets properties for a specific map. == Block syntax == * '''adddefaultmap''' { ''properties'' } * '''defaultmap''' { ''properties'' } :Sets the default set of..."
- 18:02, 2 October 2012 diff hist +1,691 N MAPINFO/Intermission definition Created page with "An intermission definition defines an ending sequence. It will appear after the standard intermission stats screen. == Block syntax == '''intermission''' ''name'' { ''properti..."
- 15:37, 2 October 2012 diff hist +3,561 N MAPINFO/Gameinfo definition Created page with "The gameinfo section of MAPINFO defines global properties for the game. == Block syntax == '''gameinfo''' { ''properties'' } == Block properties == * '''advisorycolor = "<col..."
- 15:16, 2 October 2012 diff hist +1,072 N MAPINFO/Episode definition Created page with "An episode is a selectable starting point for the game. Episodes will appear on the menu in the order they are defined here. There should be at least one episode defined. The ..."
- 15:09, 2 October 2012 diff hist +804 N MAPINFO/Cluster definition Created page with "A cluster is a grouping of maps, usually, but not necessarily, separated by story elements. This should not be confused with episodes. == Block ..."
- 15:01, 2 October 2012 diff hist +661 N MAPINFO Created page with "The MAPINFO lump allows defining meta information about maps as well other static information such as episodes and clusters. The format follows ZDoom's [[ZDoom:MAPINFO|ZMAPINF..."
- 13:46, 2 October 2012 diff hist +46 m MediaWiki:Sidebar
- 13:45, 2 October 2012 diff hist -12 m MediaWiki:Sidebar
- 13:44, 2 October 2012 diff hist +292 N MediaWiki:Sidebar Created page with " * navigation ** mainpage|mainpage-description ** portal-url|portal ** currentevents-url|currentevents ** recentchanges-url|recentchanges ** randompage-url|randompage ** helpp..."
- 13:42, 2 October 2012 diff hist +18 m Special Lumps →General Purpose Scripts
- 13:39, 2 October 2012 diff hist +451 N TEXTCOLO Created page with "TEXTCOLO is a lump that assigns color information for fonts. ECWolf has many colors predefined so in general this is not needed. This is shared code from ZDoom, so the [[ZDoom..." current
- 13:36, 2 October 2012 diff hist +321 N ANIMDEFS Created page with "ANIMDEFS allows animation to be assigned to textures. Animations can either be looping sequences, switches, or even warping. This is implemented as shared code from ZDoom, so ..." current
- 13:33, 2 October 2012 diff hist +286 N FONTDEFS Created page with "FONTDEFS is a lump for defining multi-patch fonts. Fonts can be defined as either a template with printf-style syntax or as a collection of images assigned to specific charac..." current
- 13:31, 2 October 2012 diff hist -78 TEXTURES So basically the whole page was mostly useless. current
- 13:28, 2 October 2012 diff hist -101 TEXTURES
- 13:27, 2 October 2012 diff hist -448 TEXTURES →Defining Textures: Removed outdated information.
- 13:25, 2 October 2012 diff hist +333 SNDINFO
- 20:06, 1 October 2012 diff hist +715 N DECORATE expressions Created page with "Parameters in which normally take integer values in DECORATE may be full expressions. The standard mathematical operators are supported. == Mathematical Functions == * '''..." current
- 20:01, 1 October 2012 diff hist +1,295 N A GunAttack Created page with "'''A_GunAttack''' [(int ''flags''[, string ''sound''[, float ''snipe''[, int ''maxdamage''[, int ''blocksize''[, int ''pointblank''[, int ''longrange''[, int ''maxrange'']]]]]..."
- 19:44, 1 October 2012 diff hist +635 N A FireCustomMissile Created page with "'''A_FireCustomMissile''' (string ''missiletype''[, float ''angle''[, bool ''useammo''[, int ''spawnoffset''[, int ''spawnheight''[, bool ''aim''[, float ''pitch'']]]]]]) Fir..."
- 19:39, 1 October 2012 diff hist +813 N A CustomPunch Created page with "'''A_CustomPunch''' (int ''damage''[, bool ''norandom''[, int ''flags''[, string ''pufftype''[, float ''range''[, float ''lifesteal'']]]]]) Performs a player melee attack. * ..." current
- 19:31, 1 October 2012 diff hist +149 N A WeaponReady Created page with "'''A_WeaponReady''' Makes the weapon ready for firing. This function checks if the player has the fire buttons held and enters the Fire state if so." current
- 19:30, 1 October 2012 diff hist +173 N A Raise Created page with "'''A_Raise''' Brings the weapon on the screen. For use in the Select state. The speed of the raise can be changed by calling more frequently (even multiple times per tic)." current
- 19:29, 1 October 2012 diff hist +173 N A Lower Created page with "'''A_Lower''' Drops the weapon on the screen. For use in the Deselect state. The speed of the drop can be changed by calling more frequently (even multiple times per tic)." current
- 19:28, 1 October 2012 diff hist +78 N A Stop Created page with "'''A_Stop''' Sets the actor's velocities to 0. Used for stopping projectiles." current
- 19:26, 1 October 2012 diff hist +141 N A GiveInventory Created page with "'''A_GiveInventory''' (string ''type''[, int ''amount'']) Gives the Inventory item ''type'' to the calling actor. ''Amount'' defaults to 1." current
- 19:25, 1 October 2012 diff hist +88 N A GiveExtraMan Created page with "'''A_GiveExtraMan''' [(int ''amount'')] Gives one (or more) lives to the calling actor." current
- 19:24, 1 October 2012 diff hist +53 N A Fall Created page with "'''A_Fall''' Removes the solid flag and drops items." current
- 19:22, 1 October 2012 diff hist +207 N A Dormant Created page with "'''A_Dormant''' Jumps to the See state if there are no actors currently occupying the calling actor's position. When the jump happens it sets the AMBUSH, SHOOTABLE, and SOLI..." current
- 19:20, 1 October 2012 diff hist +169 N A JumpIf Created page with "'''A_JumpIf''' (bool ''expression'', state ''frame'') Jumps to the specified state (frame) if ''expression'' is true. See DECORATE expressions for more information." current