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  • * [[A_WeaponGrin]] == Weapon functions ==
    1 KB (148 words) - 03:52, 21 January 2023
  • ===Weapon=== * '''{{LE|WEAPON.ALWAYSGRIN}}'''
    3 KB (560 words) - 22:32, 10 June 2018
  • ** '''GAF_NOAMMO''': This attack does not draw from the weapon's ammo. * ''sound'': Sound to play for this attack. The default of "*" plays the weapon's attack sound.
    1 KB (177 words) - 08:51, 12 June 2013
  • &ensp;&rarr;{{Class|Weapon}}<br>
    728 bytes (97 words) - 22:47, 10 June 2018
  • Basic ammo type for weapons in Wolfenstein 3D.
    710 bytes (79 words) - 14:48, 10 June 2018
  • * '''{{LE|player.weaponslot}}''' ''slotnum'', ''classname''[, ...] :Sets the default weapon slot assignment for the class.
    8 KB (1,183 words) - 03:55, 21 January 2023
  • &ensp;&rarr;{{Class|Weapon}}<br>
    945 bytes (134 words) - 18:03, 28 May 2018
  • &ensp;&rarr;{{Class|Weapon}}<br>
    1,008 bytes (138 words) - 18:08, 28 May 2018
  • ...wned when the last boss dies. The '''Ready''' state replaces the player's weapon during the sequence.
    842 bytes (112 words) - 19:27, 16 January 2013
  • ** '''CPF_USEAMMO''' - Causes the function to draw from the weapon's ammo supply.
    813 bytes (121 words) - 19:39, 1 October 2012
  • Player class for the Spear of Destiny mission packs. Changes the weapon slots and starting inventory to the alternate versions. {{property|player.weaponslot}} 1, "{{Class|Knife2}}"
    883 bytes (94 words) - 14:09, 12 February 2013
  • ...enemies. Will not harm the player. This function can only be called from a weapon state.
    842 bytes (118 words) - 01:21, 2 January 2013
  • ...E allows you to define many things such as monsters, decorations, key, and weapons.
    1 KB (189 words) - 19:25, 7 November 2014
  • ...list may be postfixed with :pspr to give the sprite player sprite offsets (weapons for example would use this.)
    1 KB (192 words) - 04:54, 21 May 2012
  • :* Binding keys to next/previous weapon. :* Added weapon and movement bob.
    14 KB (2,094 words) - 07:38, 2 February 2023
  • * [[A_FireCustomMissile]] and [[A_CustomPunch]] now make noise unless {{flag|WEAPON.NOALERT}} is set. ...o fix add {{flag|WEAPON.DONTBOB}}. (You can also inherit from {{Class|WolfWeapon}}, but this will carry other effects.)
    6 KB (992 words) - 05:35, 6 March 2017
  • |'''tab+i'''||Gives all weapons, ammo, full health, and 100,000 points.
    2 KB (353 words) - 04:47, 27 May 2014
  • Player weapons use the function <tt>GunAttack</tt> to deal damage. The way this works is ...radius. Furthermore, being designed for single player and without player weapons firing projectiles the engine is only concerned about collision with walls
    13 KB (2,243 words) - 18:37, 30 December 2016
  • * <tt>spawnwithweaponraised</tt> :Starts the level with the weapon already raised.
    4 KB (651 words) - 14:55, 16 May 2021
  • **{{Class|Weapon}} ***{{Class|WeaponGiver}}
    6 KB (511 words) - 07:40, 2 June 2014

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