Difference between revisions of "Classes:WolfensteinSS"
From ECWolf Wiki
| Hair Machine (talk | contribs)  (Created page with "{{Actor| | type = Internal | name = SS | class = WolfensteinSS }}Classes: {{Class}} → {{Class|WolfensteinMonster}} → <u>WolfensteinSS</u><br>  →{{Class...") | m (→DECORATE Definition:  Style) | ||
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
| {{Actor| | {{Actor| | ||
| − | | type =  | + | | type = Monster | 
| | name = SS | | name = SS | ||
| | class = WolfensteinSS | | class = WolfensteinSS | ||
| + | | doomednum = 13 | ||
| + | | game = Wolf3D | ||
| }}[[Classes]]: {{Class}} → {{Class|WolfensteinMonster}} → <u>WolfensteinSS</u><br> | }}[[Classes]]: {{Class}} → {{Class|WolfensteinMonster}} → <u>WolfensteinSS</u><br> | ||
|  →{{Class|Schutzstafell}}<br> |  →{{Class|Schutzstafell}}<br> | ||
| Line 11: | Line 13: | ||
| == DECORATE Definition == | == DECORATE Definition == | ||
| − |   actor WolfensteinSS: {{Class|WolfensteinMonster}} 13 // ZDoom compatible name | + |   actor <u>WolfensteinSS</u>: {{Class|WolfensteinMonster}} 13 // ZDoom compatible name | 
|   { |   { | ||
|     {{property|Points}} 500 |     {{property|Points}} 500 | ||
Latest revision as of 19:07, 16 January 2013
| Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things: 
 | 
| SS | |||
|---|---|---|---|
| Actor type | Monster | Game |   | 
| DoomEd Number | 13 | Class Name | WolfensteinSS | 
Classes: Actor → WolfensteinMonster → WolfensteinSS
 →Schutzstafell
Overview
Blue-uniformed shock trooper. Has the highest hitpoints of the standard enemies and attacks with a machine gun.
DECORATE Definition
actor WolfensteinSS: WolfensteinMonster 13 // ZDoom compatible name { Points 500 Health 100 Speed 1, 4 SightTime 1, 6 DropItem "MachineGun" DropItem "Clip" AttackSound "wolfss/attack" DeathSound "wolfss/death" SecretDeathSound "wolfss/fart" SeeSound "wolfss/sight" +DROPBASEDONTARGET states { Spawn: SSWV W -1 NOP A_Look stop Path: SSWV A 10 NOP A_Chase SSWV A 2.5 SSWV B 7.5 NOP A_Chase SSWV C 10 NOP A_Chase SSWV C 2.5 SSWV D 7.5 NOP A_Chase loop See: SSWV A 5 NOP A_Chase SSWV A 1.5 SSWV B 4 NOP A_Chase SSWV C 5 NOP A_Chase SSWV C 1.5 SSWV D 4 NOP A_Chase loop Pain: SSWV H 5 A_JumpIf(health & 1, 1) goto See SSWV I 5 goto See Missile: SSWV EF 10 A_FaceTarget SSWV G 5 bright A_WolfAttack(0, "*", 0.667) SSWV F 5 A_FaceTarget SSWV G 5 bright A_WolfAttack(0, "*", 0.667) SSWV F 5 A_FaceTarget SSWV G 5 bright A_WolfAttack(0, "*", 0.667) SSWV F 5 A_FaceTarget SSWV G 5 bright A_WolfAttack(0, "*", 0.667) goto See Death: SSWV J 7.5 A_Fall SSWV K 7.5 A_Scream SSWV L 7.5 SSWV M -1 stop } }

