Difference between revisions of "Classes:HighRocket"
From ECWolf Wiki
| Line 16: | Line 16: | ||
{{property|Speed}} 16 | {{property|Speed}} 16 | ||
{{property|Damage}} (random[MissileDamage](30, 61)) | {{property|Damage}} (random[MissileDamage](30, 61)) | ||
| − | {{property|SeeSound}} " | + | {{property|SeeSound}} "knight/missile" |
{{property|DeathSound}} "missile/hit" | {{property|DeathSound}} "missile/hit" | ||
{{property|PROJECTILE}} | {{property|PROJECTILE}} | ||
Latest revision as of 05:35, 11 June 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| High Rocket | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | HighRocket |
Classes: Actor → HighRocket
→HighChemicalRocket
Overview
A normal Rocket that is visually offset closer to the ceiling. Fired by the Death Knight.
DECORATE Definition
actor HighRocket
{
Radius 11
Speed 16
Damage (random[MissileDamage](30, 61))
SeeSound "knight/missile"
DeathSound "missile/hit"
PROJECTILE
states
{
Spawn:
HRCK A 1.5 bright A_SpawnItem("HighSmoke")
loop
Death:
HBOM ABC 3 bright
stop
}
}