Difference between revisions of "Classes:HighRocket"
From ECWolf Wiki
(Created page with "{{Actor| | type = Explosive | name = High Rocket | class = HighRocket | game = Spear }}Classes: {{Class|Actor}} → <u>HighRocket</u><br> →{{Class|HighChemic...") |
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| Line 22: | Line 22: | ||
{ | { | ||
Spawn: | Spawn: | ||
| − | HRCK A 1.5 bright A_SpawnItem("{{Class|HighSmoke}}") | + | HRCK A 1.5 bright [[A_SpawnItem]]("{{Class|HighSmoke}}") |
loop | loop | ||
Death: | Death: | ||
Revision as of 19:43, 18 February 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| High Rocket | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | HighRocket |
Classes: Actor → HighRocket
→HighChemicalRocket
Overview
A normal Rocket that is visually offset closer to the ceiling. Fired by the Death Knight.
DECORATE Definition
actor HighRocket
{
radius 11
speed 16
damage (random[MissileDamage](30, 61))
seesound "deathknight/attack"
deathsound "missile/hit"
PROJECTILE
states
{
Spawn:
HRCK A 1.5 bright A_SpawnItem("HighSmoke")
loop
Death:
HBOM ABC 3 bright
stop
}
}