Difference between revisions of "Classes:Gift"
From ECWolf Wiki
(Created page with "{{Actor| | type = Monster | name = Otto Giftmacher | class = Gift | game = Wolf3D | doomednum = 21 }}Classes: {{Class|Actor}} → {{Class|WolfensteinMonster}} → <u...") |
m (Fixed health) |
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| Line 14: | Line 14: | ||
{ | { | ||
{{property|Points}} 5000 | {{property|Points}} 5000 | ||
| − | {{property|Health}} 850, 950, 1050, | + | {{property|Health}} 850, 950, 1050, 1200 |
{{property|Speed}} 1, 3 | {{property|Speed}} 1, 3 | ||
{{property|MissileFrequency}} 0.04 | {{property|MissileFrequency}} 0.04 | ||
Latest revision as of 22:34, 24 December 2025
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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| Otto Giftmacher | |||
|---|---|---|---|
| Actor type | Monster | Game | |
| DoomEd Number | 21 | Class Name | Gift |
Classes: Actor → WolfensteinMonster → Gift
Overview
The final boss of episode 4. First boss to fire a projectile.
DECORATE Definition
actor Gift : WolfensteinMonster 21 { Points 5000 Health 850, 950, 1050, 1200 Speed 1, 3 MissileFrequency 0.04 AttackSound "missile/fire" DeathSound "gift/death" SeeSound "gift/sight" +AMBUSH states { Spawn: GIFT A -1 NOP A_Look(0, 0, 0, 0, 360) stop See: GIFT A 5 NOP A_Chase("*", "*", CHF_BACKOFF) GIFT A 1.5 GIFT B 4 NOP A_Chase("*", "*", CHF_BACKOFF) GIFT C 5 NOP A_Chase("*", "*", CHF_BACKOFF) GIFT C 1.5 GIFT D 4 NOP A_Chase("*", "*", CHF_BACKOFF) loop Missile: GIFT E 15 A_FaceTarget GIFT F 5 bright A_FaceTarget GIFT F 0 bright A_FaceTarget GIFT F 0 bright A_CustomMissile("Rocket") goto See Death: GIFT A .5 A_Fall GIFT A 70 A_Scream GIFT GHI 5 GIFT J 10 GIFT J -1 A_BossDeath stop } }