A MeleeAttack

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Revision as of 07:27, 3 August 2013 by Blzut3 (talk | contribs)

A_MeleeAttack (int damage[, float accuracy[, hitsound[, misssound]]])

Performs a melee attack on the target. Accuracy is the probability (0.0-1.0) that the attack will succeed. Damage is not multiplied by any factor.

Hitsound specifies a sound that will be played if the attack makes contact. It will also be played if the attack misses unless misssound is specified. (New from 1.4)

Note: This function is different from the deprecated A_MeleeAttack in ZDoom.