A MonsterRefire

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Revision as of 15:40, 1 October 2012 by Blzut3 (talk | contribs) (Created page with "'''A_MonsterRefire''' (int ''chance'', state ''abort'') Calls A_FaceTarget and has a chance (0-256) of continuing while the target is visible. If the chance fails the act...")
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A_MonsterRefire (int chance, state abort)

Calls A_FaceTarget and has a chance (0-256) of continuing while the target is visible. If the chance fails the actor will jump to the specified abort state.