Difference between revisions of "Classes:Ammo"

From ECWolf Wiki
m (DECORATE Definition: Style)
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}}[[Classes]]: {{Class|Actor}} &rarr; {{Class|Inventory}} &rarr; <u>Ammo</u><br>
 
}}[[Classes]]: {{Class|Actor}} &rarr; {{Class|Inventory}} &rarr; <u>Ammo</u><br>
 
&nbsp;&rarr;{{Class|Clip}}<br>
 
&nbsp;&rarr;{{Class|Clip}}<br>
 +
&nbsp;&rarr;{{Class|Feed}}<br>
 
== Overview==
 
== Overview==
 
This actor defines ammo types. Any actor inheriting directly from this class is a new ammo type. Inheriting from that ammo type creates an alternate pickup for that ammo (usually varying capacity).
 
This actor defines ammo types. Any actor inheriting directly from this class is a new ammo type. Inheriting from that ammo type creates an alternate pickup for that ammo (usually varying capacity).

Revision as of 02:25, 28 May 2014

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Ammo
Actor type Internal Game MiniECWolfLogoIcon.png
DoomEd Number None Class Name Ammo


Classes: ActorInventoryAmmo
 →Clip
 →Feed

Overview

This actor defines ammo types. Any actor inheriting directly from this class is a new ammo type. Inheriting from that ammo type creates an alternate pickup for that ammo (usually varying capacity).

DECORATE Definition

actor Ammo : Inventory native
{
}