Classes:BackpackItem

From ECWolf Wiki
Revision as of 18:07, 28 May 2018 by TheBreakinBenny (talk | contribs) (Fixed showing duplicate of Inventory)

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
BackpackItem
Actor type Internal Game MiniECWolfLogoIcon.png
DoomEd Number None Class Name Inventory


Classes: Actor → >Inventory → BackpackItem
 →Ammo
 →CustomInventory
 →Health
 →Key
 →KeyGiver
 →ScoreItem
 →SpearOfDestiny
 →Weapon

Overview

This is a base class which defines a Backpack, for expanding how much ammunition the player may carry at a time.

The parameters ammo.backpackamount, ammo.backpackboostamount, and ammo.backpackmaxamount in the ammunition's properties determines how much of it should be supplied upon picking up the item, how much the capacity should be increased by, and the maximum amount that may be carried after picking up a second backpack, respectively.

DECORATE Definition

actor BackpackItem : Inventory native
{
}