From ECWolf Wiki
Revision as of 19:29, 11 February 2013 by Blzut3 (talk | contribs) (Created page with "{{Actor| | type = Miscellaneous | game = Wolf3D | name = Chest of Jewels | class = ChestOfJewels | doomednum = 64 }}Classes: {{Class|Actor}} → {{Class|Inventory}} &ra...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Chest of Jewels
Actor type Miscellaneous Game MiniWolf3DLogoIcon.png
DoomEd Number 64 Class Name ChestOfJewels

Classes: ActorInventoryScoreItemChestOfJewels


A chest of jewels that gives 1000 points when picked up.

DECORATE Definition

actor ChestofJewels : ScoreItem 64
  inventory.amount 1000
  inventory.pickupsound "treasure/bible/pickup"
      JEWL A -1