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Revision as of 19:04, 16 January 2013 by Blzut3 (talk | contribs) (→‎DECORATE Definition: Style)
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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Actor type Monster Game MiniWolf3DLogoIcon.png
DoomEd Number 14 Class Name Dog

Classes: ActorWolfensteinMonsterDog


A German Shephard. Very fast and attacks with a melee-ranged bite.

DECORATE Definition

actor Dog: WolfensteinMonster 14
  Points 200
  Health 1
  Speed 2.93, 5.859
  SightTime 1, 8
  AttackSound "dog/attack"
  DeathSound "dog/death"
  SecretDeathSound "dog/fart"
  SeeSound "dog/sight"
      DOGY A 10 NOP A_Chase
      DOGY A 2.5
      DOGY B 7.5 NOP A_Chase
      DOGY C 10 NOP A_Chase
      DOGY C 2.5
      DOGY D 7.5 NOP A_Chase
      DOGY EF 5 A_FaceTarget
      DOGY G 5 A_MeleeAttack(random(1,15))
      DOGY EA 5
      goto See
      DOGY A 5 NOP A_Chase
      DOGY A 1.5
      DOGY B 4 NOP A_Chase
      DOGY C 5 NOP A_Chase
      DOGY C 1.5
      DOGY D 4 NOP A_Chase
      DOGY H 7.5 A_Fall
      DOGY I 7.5 A_Scream
      DOGY J 7.5
      DOGY K -1