Classes:FeedSack

From ECWolf Wiki
Revision as of 22:32, 10 June 2018 by TheBreakinBenny (talk | contribs) (Created page with "{{Actor| | type = Internal | name = FeedSack | class = FeedSack }}Classes: {{Class|Actor}} → >{{Class|Inventory}} → {{Class|BackpackItem}} → <u>FeedSack</u>...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
FeedSack
Actor type Internal Game MiniECWolfLogoIcon.png
DoomEd Number None Class Name FeedSack


Classes: Actor → >InventoryBackpackItemFeedSack
 →Ammo
 →BackpackItem
 →CustomInventory
 →Health
 →Key
 →KeyGiver
 →ScoreItem
 →SpearOfDestiny

Overview

The feed sack, for expanding the feed supply.

DECORATE Definition

actor FeedSack : BackpackItem 176
{
  overheadicon "TILE8:7E"
  +PLOTONAUTOMAP
  +INVENTORY.ALWAYSPICKUP
  states
  {
    Spawn:
      SACK A -1
      stop
  }
}