Difference between revisions of "Classes:Inventory"

From ECWolf Wiki
(Created page with "{{Actor| | type = Internal | name = Inventory | class = Inventory }}Classes: {{Class|Actor}} → <u>Inventory</u><br>  →{{Class|Ammo}}<br>  →{{Class...")
 
Line 18: Line 18:
  
 
== DECORATE Definition ==
 
== DECORATE Definition ==
  actor Inventory native
+
  actor <u>Inventory</u> native
 
  {
 
  {
 
   {{property|inventory.amount}} 1
 
   {{property|inventory.amount}} 1

Revision as of 18:40, 16 January 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Inventory
Actor type Internal Game MiniECWolfLogoIcon.png
DoomEd Number None Class Name Inventory


Classes: ActorInventory
 →Ammo
 →CustomInventory
 →Health
 →Key
 →KeyGiver
 →ScoreItem
 →SpearOfDestiny
 →Weapon

Overview

This is a base class which defines an actor as an inventory item. An inventory item is an actor which can be picked up by or given to the player and may be used for a variety of purposes including implementing counters.

One thing to remember is that all actors can hold inventory items, not just players.

DECORATE Definition

actor Inventory native
{
  inventory.amount 1
  inventory.maxamount 1
  inventory.interhubamount 1
}