From ECWolf Wiki
Revision as of 18:40, 16 January 2013 by Blzut3 (talk | contribs) (DECORATE Definition: Style)

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Actor type Internal Game MiniECWolfLogoIcon.png
DoomEd Number None Class Name Inventory

Classes: ActorInventory


This is a base class which defines an actor as an inventory item. An inventory item is an actor which can be picked up by or given to the player and may be used for a variety of purposes including implementing counters.

One thing to remember is that all actors can hold inventory items, not just players.

DECORATE Definition

actor Inventory native
  inventory.amount 1
  inventory.maxamount 1
  inventory.interhubamount 1