Difference between revisions of "Classes:Key"

From ECWolf Wiki
(Created page with "{{Actor| | type = Internal | name = Key | class = Key }}Classes: {{Class|Actor}} → {{Class|Inventory}} → <u>Key</u><br>  →{{Class|GoldKey}}<br>  &...")
 
 
Line 10: Line 10:
  
 
== DECORATE Definition ==
 
== DECORATE Definition ==
  actor Key : Inventory native
+
  actor <u>Key</u> : {{Class|Inventory}} native
 
  {
 
  {
   inventory.pickupsound "misc/k_pkup"
+
   {{property|inventory.pickupsound}} "misc/k_pkup"
   inventory.interhubamount 0
+
   {{property|inventory.interhubamount}} 0
 
  }
 
  }

Latest revision as of 18:39, 16 January 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Key
Actor type Internal Game MiniECWolfLogoIcon.png
DoomEd Number None Class Name Key


Classes: ActorInventoryKey
 →GoldKey
 →SilverKey

Overview

Defines a key for use with LOCKDEFS. Alternate pickups for the key can be defined with KeyGiver.

DECORATE Definition

actor Key : Inventory native
{
  inventory.pickupsound "misc/k_pkup"
  inventory.interhubamount 0
}