Classes:MapRevealer

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Revision as of 22:47, 10 June 2018 by TheBreakinBenny (talk | contribs) (Created page with "{{Actor| | type = Internal | name = Inventory | class = Inventory }}Classes: {{Class|Actor}} → {{Class|Inventory}} <u>MapRevealer</u><br>  →{{Class|Ammo}}<b...")

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Inventory
Actor type Internal Game MiniECWolfLogoIcon.png
DoomEd Number None Class Name Inventory


Classes: ActorInventory MapRevealer
 →Ammo
 →BackpackItem
 →CustomInventory
 →ExtraLifeItem
 →Health
 →Key
 →KeyGiver
 →ScoreItem
 →SpearOfDestiny
 →Weapon

Overview

Base class for defining the map revealer item, which shows everything on the automap as well as actors with the PLOTONAUTOMAP flag.

DECORATE Definition

actor MapRevealer : Inventory native
{
}