Classes:PatrolPoint

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Revision as of 19:31, 16 January 2013 by Blzut3 (talk | contribs) (Created page with "{{Actor| | type = Script thing | name = Patrol Point | class = PatrolPoint | doomednum = 10 }}Classes: {{Class|Actor}} → <u>PatrolPoint</u><br> == Overview == This i...")

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Patrol Point
Actor type Script thing Game MiniECWolfLogoIcon.png
DoomEd Number 10 Class Name PatrolPoint


Classes: ActorPatrolPoint

Overview

This is a special actor which makes any patrolling monster face in the same direction it is facing when encountered.

DECORATE Definition

actor PatrolPoint 10 native
{
}