Classes:Pistol

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Revision as of 06:03, 24 December 2013 by Blzut3 (talk | contribs) (→‎DECORATE Definition)
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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
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Pistol
Actor type Weapon Game MiniWolf3DLogoIcon.png
DoomEd Number None Class Name Pistol


Classes: ActorInventoryWeaponWolfWeaponPistol
 →BluePistol

Overview

German standard issue pistol. Starting weapon in the game.

DECORATE Definition

actor Pistol : WolfWeapon
{
  inventory.icon "PISTOL"
  weapon.selectionorder 1900
  AttackSound "weapon/pistol/attack"
  +WEAPON.NOAUTOFIRE
  states
  {
    Ready:
      PISG A 1 A_WeaponReady
      loop
    Fire:
      PISG B 3
      PISG C 3 bright
      PISG D 3 A_GunAttack
      PISG E 3
      goto Ready
  }
}