From ECWolf Wiki
Revision as of 05:33, 11 June 2013 by Blzut3 (talk | contribs) (→‎DECORATE Definition)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Actor type Explosive Game MiniSpearLogoIcon.png
DoomEd Number None Class Name Spark

Classes: ActorSpark


Spark fired by the Angel of Death.

DECORATE Definition

actor Spark
  Speed 16
  Damage (random[MissileDamage](30, 62))
  SeeSound "angel/attack"
      SPRK A .5 bright
      SPRK BCDA 3 bright