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Revision as of 18:48, 16 January 2013 by Blzut3 (talk | contribs) (Created page with "{{Actor| | type = Token | game = Spear | doomednum = 92 | name = Spear of Destiny | class = SpearOfDestiny }}Classes: {{Class|Actor}} → {{Class|Inventory}} → <u>...")
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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Spear of Destiny
Actor type Token Game MiniSpearLogoIcon.png
DoomEd Number 92 Class Name SpearOfDestiny

Classes: ActorInventorySpearOfDestiny


The objective of the game Spear of Destiny. This item, when picked up, freezes the player and plays the pickup sound. After the sound plays the PICKUP state is run. This that sense it is similar to CustomInventory, but the state is actually shown and not simply executed.

DECORATE Definition

actor SpearOfDestiny : Inventory 92 native
  inventory.pickupsound "treasure/spear/pickup"
      SPOD A -1
      TNT1 A 75
      TNT1 A 0 Teleport_NewMap(21, 0, 3)