Classes:Wilhelm

From ECWolf Wiki
Revision as of 14:45, 20 February 2013 by Blzut3 (talk | contribs) (Created page with "{{Actor| | type = Monster | game = Spear | name = Barnacle Wilhelm | class = Wilhelm | doomednum = 25 }}Classes: {{Class|Actor}} → {{Class|WolfensteinMonster}} →...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Barnacle Wilhelm
Actor type Monster Game MiniSpearLogoIcon.png
DoomEd Number 25 Class Name Wilhelm


Classes: ActorWolfensteinMonsterWilhelm
 →ProfessorQuarkblitz

Overview

Second boss in Spear of Destiny.

DECORATE Definition

actor Wilhelm : WolfensteinMonster 25
{
  Points 5000
  Health 950, 1050, 1150, 1300
  Speed 1, 4
  MissileFrequency 0.04
  SeeSound "will/sight"
  DeathSound "will/death"
  AttackSound "will/attack"
  DropItem "GoldKey"
  +AMBUSH
  states
  {
    Spawn:
      WILL A -1 NOP A_Look(0, 0, 0, 0, 360)
      stop
    See:
      WILL A 5 NOP A_Chase("*", "*", CHF_BACKOFF)
      WILL A 1.5
      WILL B 4 NOP A_Chase("*", "*", CHF_BACKOFF)
      WILL C 5 NOP A_Chase("*", "*", CHF_BACKOFF)
      WILL C 1.5
      WILL D 4 NOP A_Chase("*", "*", CHF_BACKOFF)
      loop
    Missile:
      WILL E 15 A_FaceTarget
      WILL F 5 bright A_FaceTarget
      WILL G 0 bright A_FaceTarget
      WILL G 5 bright A_CustomMissile("Rocket")
      WILL HGH 5 bright A_WolfAttack
      WILL H 0 bright A_WolfAttack
      goto See
    Death:
      WILL A .5 A_Fall
      WILL A 35 A_Scream
      WILL IJK 5
      WILL L -1
      stop
  }
}