Difference between revisions of "TEXTURES"

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(So basically the whole page was mostly useless.)
 
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The textures lump is used to define textures and map them to an indexed tile.
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The textures lump is used to define composited textures. The lump is supported by code from ZDoom and should be mostly identical to [[ZDoom:TEXTURES|ZDoom's TEXTURES]] lump (note that ECWolf does not support deprecated features).
== Defining Textures ==
 
A texture is a composition of one or more patches.
 
  
The syntax is '' texture "<name>", <canvas-width>, <canvas-height> '' followed by braces containing properties about the texture.
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ECWolf does add the ability to assign textures to art indexes for art screens. It is not recommended that you use this feature since graphics can be given by name.  The syntax is "'''artindex''' ''number'', ''texture''".
 
 
== Texture Properties ==
 
* ''' patch "<lump>", <x>, <y> '''
 
:Adds the specified patch at the specified coordinate to the canvas.
 
 
 
== See Also ==
 
* [[ZDoom:TEXTURES|Textures page on the ZDoom wiki]] (ECWolf does not support deprecated features.)
 
  
 
[[Category:Special Lumps]]
 
[[Category:Special Lumps]]

Latest revision as of 13:31, 2 October 2012

The textures lump is used to define composited textures. The lump is supported by code from ZDoom and should be mostly identical to ZDoom's TEXTURES lump (note that ECWolf does not support deprecated features).

ECWolf does add the ability to assign textures to art indexes for art screens. It is not recommended that you use this feature since graphics can be given by name. The syntax is "artindex number, texture".