Difference between revisions of "Classes:DevilIncarnate"
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(Created page with "{{Actor| | type = Monster | name = Devil Incarnate | class = DevilIncarnate | game = Spear | doomednum = 103 }}Classes: {{Class|Actor}} → {{Class|WolfensteinMonster}}...") |
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actor <u>DevilIncarnate</u> : {{Class|AngelOfDeath}} 103 | actor <u>DevilIncarnate</u> : {{Class|AngelOfDeath}} 103 | ||
{ | { | ||
− | {{property| | + | {{property|SeeSound}} "devil/sight" |
− | {{property| | + | {{property|DeathSound}} "devil/death" |
states | states | ||
{ | { | ||
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DEVL F 10 [[A_FaceTarget]] | DEVL F 10 [[A_FaceTarget]] | ||
DEVL E 5 [[A_CustomMissile]]("{{Class|EnergyBall}}") | DEVL E 5 [[A_CustomMissile]]("{{Class|EnergyBall}}") | ||
− | |||
DEVL G 20 | DEVL G 20 | ||
DEVL H 20 [[A_PlaySound]]("devil/breath") | DEVL H 20 [[A_PlaySound]]("devil/breath") |
Latest revision as of 14:15, 20 February 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Devil Incarnate | |||
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Actor type | Monster | Game | |
DoomEd Number | 103 | Class Name | DevilIncarnate |
Classes: Actor → WolfensteinMonster → AngelOfDeath → DevilIncarnate
Overview
Replacement final boss for the Spear of Destiny mission packs.
DECORATE Definition
actor DevilIncarnate : AngelOfDeath 103 { SeeSound "devil/sight" DeathSound "devil/death" states { Spawn: DEVL A -1 NOP A_Look(0, 0, 0, 0, 360) stop See: DEVL A 5 NOP A_Chase("*", "*", CHF_BACKOFF) DEVL A 1.5 DEVL B 4 NOP A_Chase("*", "*", CHF_BACKOFF) DEVL C 5 NOP A_Chase("*", "*", CHF_BACKOFF) DEVL C 1.5 DEVL D 4 NOP A_Chase("*", "*", CHF_BACKOFF) loop Missile: DEVL E 5 A_FaceTarget DEVL F 10 A_FaceTarget DEVL E 5 A_CustomMissile("EnergyBall") DEVL E 0 A_Jump(127, "See") DEVL E 5 A_FaceTarget DEVL F 10 A_FaceTarget DEVL E 5 A_CustomMissile("EnergyBall") DEVL E 0 A_Jump(127, "See") DEVL E 5 A_FaceTarget DEVL F 10 A_FaceTarget DEVL E 5 A_CustomMissile("EnergyBall") DEVL G 20 DEVL H 20 A_PlaySound("devil/breath") DEVL G 20 DEVL H 20 A_PlaySound("devil/breath") DEVL G 20 DEVL H 20 A_PlaySound("devil/breath") DEVL G 20 DEVL G 0 A_PlaySound("devil/breath") goto See Death: DEVL A .5 A_Fall DEVL A 52.5 A_Scream DEVL I 5 DEVL J 5 A_PlaySound("misc/slurpie2") DEVL KLMNO 5 DEVL P -1 A_BossDeath stop } }