Difference between revisions of "Classes:DevilIncarnate"

From ECWolf Wiki
 
Line 13: Line 13:
 
  actor <u>DevilIncarnate</u> : {{Class|AngelOfDeath}} 103
 
  actor <u>DevilIncarnate</u> : {{Class|AngelOfDeath}} 103
 
  {
 
  {
   {{property|seesound}} "devil/sight"
+
   {{property|SeeSound}} "devil/sight"
   {{property|deathsound}} "devil/death"
+
   {{property|DeathSound}} "devil/death"
 
   states
 
   states
 
   {
 
   {

Latest revision as of 14:15, 20 February 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Devil Incarnate
Actor type Monster Game MiniSpearLogoIcon.png
DoomEd Number 103 Class Name DevilIncarnate


Classes: ActorWolfensteinMonsterAngelOfDeathDevilIncarnate

Overview

Replacement final boss for the Spear of Destiny mission packs.

DECORATE Definition

actor DevilIncarnate : AngelOfDeath 103
{
  SeeSound "devil/sight"
  DeathSound "devil/death"
  states
  {
    Spawn:
      DEVL A -1 NOP A_Look(0, 0, 0, 0, 360)
      stop
    See:
      DEVL A 5 NOP A_Chase("*", "*", CHF_BACKOFF)
      DEVL A 1.5
      DEVL B 4 NOP A_Chase("*", "*", CHF_BACKOFF)
      DEVL C 5 NOP A_Chase("*", "*", CHF_BACKOFF)
      DEVL C 1.5
      DEVL D 4 NOP A_Chase("*", "*", CHF_BACKOFF)
      loop
    Missile:
      DEVL E 5 A_FaceTarget
      DEVL F 10 A_FaceTarget
      DEVL E 5 A_CustomMissile("EnergyBall")
      DEVL E 0 A_Jump(127, "See")
      DEVL E 5 A_FaceTarget
      DEVL F 10 A_FaceTarget
      DEVL E 5 A_CustomMissile("EnergyBall")
      DEVL E 0 A_Jump(127, "See")
      DEVL E 5 A_FaceTarget
      DEVL F 10 A_FaceTarget
      DEVL E 5 A_CustomMissile("EnergyBall")
      DEVL G 20
      DEVL H 20 A_PlaySound("devil/breath")
      DEVL G 20
      DEVL H 20 A_PlaySound("devil/breath")
      DEVL G 20
      DEVL H 20 A_PlaySound("devil/breath")
      DEVL G 20
      DEVL G 0 A_PlaySound("devil/breath")
      goto See
    Death:
      DEVL A .5 A_Fall
      DEVL A 52.5 A_Scream
      DEVL I 5
      DEVL J 5 A_PlaySound("misc/slurpie2")
      DEVL KLMNO 5
      DEVL P -1 A_BossDeath
      stop
  }
}