Difference between revisions of "Classes:DevilIncarnate"
From ECWolf Wiki
m (→DECORATE Definition: Format) |
|||
Line 13: | Line 13: | ||
actor <u>DevilIncarnate</u> : {{Class|AngelOfDeath}} 103 | actor <u>DevilIncarnate</u> : {{Class|AngelOfDeath}} 103 | ||
{ | { | ||
− | {{property| | + | {{property|SeeSound}} "devil/sight" |
− | {{property| | + | {{property|DeathSound}} "devil/death" |
states | states | ||
{ | { |
Latest revision as of 14:15, 20 February 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Devil Incarnate | |||
---|---|---|---|
Actor type | Monster | Game | |
DoomEd Number | 103 | Class Name | DevilIncarnate |
Classes: Actor → WolfensteinMonster → AngelOfDeath → DevilIncarnate
Overview
Replacement final boss for the Spear of Destiny mission packs.
DECORATE Definition
actor DevilIncarnate : AngelOfDeath 103 { SeeSound "devil/sight" DeathSound "devil/death" states { Spawn: DEVL A -1 NOP A_Look(0, 0, 0, 0, 360) stop See: DEVL A 5 NOP A_Chase("*", "*", CHF_BACKOFF) DEVL A 1.5 DEVL B 4 NOP A_Chase("*", "*", CHF_BACKOFF) DEVL C 5 NOP A_Chase("*", "*", CHF_BACKOFF) DEVL C 1.5 DEVL D 4 NOP A_Chase("*", "*", CHF_BACKOFF) loop Missile: DEVL E 5 A_FaceTarget DEVL F 10 A_FaceTarget DEVL E 5 A_CustomMissile("EnergyBall") DEVL E 0 A_Jump(127, "See") DEVL E 5 A_FaceTarget DEVL F 10 A_FaceTarget DEVL E 5 A_CustomMissile("EnergyBall") DEVL E 0 A_Jump(127, "See") DEVL E 5 A_FaceTarget DEVL F 10 A_FaceTarget DEVL E 5 A_CustomMissile("EnergyBall") DEVL G 20 DEVL H 20 A_PlaySound("devil/breath") DEVL G 20 DEVL H 20 A_PlaySound("devil/breath") DEVL G 20 DEVL H 20 A_PlaySound("devil/breath") DEVL G 20 DEVL G 0 A_PlaySound("devil/breath") goto See Death: DEVL A .5 A_Fall DEVL A 52.5 A_Scream DEVL I 5 DEVL J 5 A_PlaySound("misc/slurpie2") DEVL KLMNO 5 DEVL P -1 A_BossDeath stop } }