Difference between revisions of "Classes:WolfensteinMonster"
m (→DECORATE Definition: Linked properties and flags) |
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| + | {{Actor| | ||
| + | | type = Internal | ||
| + | | name = Wolfenstein Monster | ||
| + | | class = WolfensteinMonster | ||
| + | }}[[Classes]]: {{Class}} → <u>WolfensteinMonster</u><br> | ||
| + |  →{{Class|AngelOfDeath}}<br> | ||
| + |  →{{Class|DeathKnight}}<br> | ||
| + |  →{{Class|Dog}}<br> | ||
| + |  →{{Class|FakeHitler}}<br> | ||
| + |  →{{Class|FatFace}}<br> | ||
| + |  →{{Class|Gift}}<br> | ||
| + |  →{{Class|Gretel}}<br> | ||
| + |  →{{Class|Guard}}<br> | ||
| + |  →{{Class|Hans}}<br> | ||
| + |  →{{Class|Hitler}}<br> | ||
| + |  →{{Class|MechaHitler}}<br> | ||
| + |  →{{Class|Mutant}}<br> | ||
| + |  →{{Class|Officer}}<br> | ||
| + |  →{{Class|Schabbs}}<br> | ||
| + |  →{{Class|Trans}}<br> | ||
| + |  →{{Class|UberMutant}}<br> | ||
| + |  →{{Class|Wilhelm}}<br> | ||
| + |  →{{Class|WolfensteinSS}} | ||
| + | |||
== Overview == | == Overview == | ||
This is a helper base class from which all [[A_Chase#Calling conventions|Wolfenstein-style]] monsters should inherit. The primary purpose for this actor is to set the aggresiveness properties consistent with that of monsters which call [[A_Chase]] for every tic. | This is a helper base class from which all [[A_Chase#Calling conventions|Wolfenstein-style]] monsters should inherit. The primary purpose for this actor is to set the aggresiveness properties consistent with that of monsters which call [[A_Chase]] for every tic. | ||
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== DECORATE Definition == | == DECORATE Definition == | ||
| − | actor WolfensteinMonster | + | actor <u>WolfensteinMonster</u> |
{ | { | ||
| − | {{property| | + | {{property|MissileFrequency}} 0.08 |
| − | {{property| | + | {{property|MinMissileChance}} 256 |
| − | {{property| | + | {{property|Height}} 64 |
| − | {{property| | + | {{property|Radius}} 42 |
| − | {{property| | + | {{property|PainChance}} 256 |
| − | {{property| | + | {{property|MeleeRange}} 42 |
| − | MONSTER | + | {{property|MONSTER}} |
+{{flag|ALWAYSFAST}} | +{{flag|ALWAYSFAST}} | ||
| + | +{{flag|RANDOMIZE}} | ||
| + | +{{flag|OLDRANDOMCHASE}} | ||
} | } | ||
Latest revision as of 05:59, 24 December 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| Wolfenstein Monster | |||
|---|---|---|---|
| Actor type | Internal | Game | |
| DoomEd Number | None | Class Name | WolfensteinMonster |
Classes: Actor → WolfensteinMonster
→AngelOfDeath
→DeathKnight
→Dog
→FakeHitler
→FatFace
→Gift
→Gretel
→Guard
→Hans
→Hitler
→MechaHitler
→Mutant
→Officer
→Schabbs
→Trans
→UberMutant
→Wilhelm
→WolfensteinSS
Overview
This is a helper base class from which all Wolfenstein-style monsters should inherit. The primary purpose for this actor is to set the aggresiveness properties consistent with that of monsters which call A_Chase for every tic.
DECORATE Definition
actor WolfensteinMonster
{
MissileFrequency 0.08
MinMissileChance 256
Height 64
Radius 42
PainChance 256
MeleeRange 42
MONSTER
+ALWAYSFAST
+RANDOMIZE
+OLDRANDOMCHASE
}