Difference between revisions of "Classes:ProfessorQuarkblitz"
From ECWolf Wiki
(Created page with "{{Actor| | type = Monster | game = Spear | name = Professor Quarkblitz | class = ProfessorQuarkblitz | doomednum = 100 }}Classes: {{Class|Actor}} → {{Class|Wolfenstei...") |
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Line 16: | Line 16: | ||
{{property|DeathSound}} "professor/death" | {{property|DeathSound}} "professor/death" | ||
{{property|AttackSound}} "professor/attack" | {{property|AttackSound}} "professor/attack" | ||
− | {{property|DropItem}} "YellowKey" | + | {{property|DropItem}} "{{Class|YellowKey}}" |
states | states | ||
{ | { |
Latest revision as of 14:52, 20 February 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Professor Quarkblitz | |||
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Actor type | Monster | Game | |
DoomEd Number | 100 | Class Name | ProfessorQuarkblitz |
Classes: Actor → WolfensteinMonster → Wilhelm → ProfessorQuarkblitz
Overview
Replacement for Barnacle Wilhelm in the Spear of Destiny mission packs.
DECORATE Definition
actor ProfessorQuarkblitz : Wilhelm 100 { SeeSound "professor/sight" DeathSound "professor/death" AttackSound "professor/attack" DropItem "YellowKey" states { Spawn: PROF A -1 NOP A_Look(0, 0, 0, 0, 360) stop See: PROF A 5 NOP A_Chase("*", "*", CHF_BACKOFF) PROF A 1.5 PROF B 4 NOP A_Chase("*", "*", CHF_BACKOFF) PROF C 5 NOP A_Chase("*", "*", CHF_BACKOFF) PROF C 1.5 PROF D 4 NOP A_Chase("*", "*", CHF_BACKOFF) loop Missile: PROF E 15 A_FaceTarget PROF F 5 bright A_FaceTarget PROF G 0 bright A_FaceTarget PROF G 5 bright A_CustomMissile("ChemicalRocket") PROF HGH 5 bright A_WolfAttack PROF H 0 bright A_WolfAttack goto See Death: PROF A .5 A_Fall PROF A 35 A_Scream PROF IJK 5 PROF L -1 stop } }