Difference between revisions of "Classes:WolfensteinMonster"
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− | [[Classes]]: {{Class}} → <u>WolfensteinMonster</u><br> | + | {{Actor| |
+ | | type = Internal | ||
+ | | name = Wolfenstein Monster | ||
+ | | class = WolfensteinMonster | ||
+ | }}[[Classes]]: {{Class}} → <u>WolfensteinMonster</u><br> | ||
 →{{Class|AngelOfDeath}}<br> |  →{{Class|AngelOfDeath}}<br> | ||
 →{{Class|DeathKnight}}<br> |  →{{Class|DeathKnight}}<br> |
Revision as of 22:29, 5 January 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Wolfenstein Monster | |||
---|---|---|---|
Actor type | Internal | Game | |
DoomEd Number | None | Class Name | WolfensteinMonster |
Classes: Actor → WolfensteinMonster
→AngelOfDeath
→DeathKnight
→Dog
→FakeHitler
→FatFace
→Gift
→Gretel
→Guard
→Hans
→Hitler
→MechaHitler
→Mutant
→Officer
→Schabbs
→Trans
→UberMutant
→Wilhelm
→WolfensteinSS
Overview
This is a helper base class from which all Wolfenstein-style monsters should inherit. The primary purpose for this actor is to set the aggresiveness properties consistent with that of monsters which call A_Chase for every tic.
DECORATE Definition
actor WolfensteinMonster { missilefrequency 0.08 minmissilechance 256 height 64 radius 42 painchance 256 meleerange 42 MONSTER +ALWAYSFAST }