Difference between revisions of "Classes:WolfensteinMonster"
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m (→DECORATE Definition: Style) |
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== DECORATE Definition == | == DECORATE Definition == | ||
| − | actor WolfensteinMonster | + | actor <u>WolfensteinMonster</u> |
{ | { | ||
{{property|missilefrequency}} 0.08 | {{property|missilefrequency}} 0.08 | ||
Revision as of 19:03, 16 January 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| Wolfenstein Monster | |||
|---|---|---|---|
| Actor type | Internal | Game | |
| DoomEd Number | None | Class Name | WolfensteinMonster |
Classes: Actor → WolfensteinMonster
→AngelOfDeath
→DeathKnight
→Dog
→FakeHitler
→FatFace
→Gift
→Gretel
→Guard
→Hans
→Hitler
→MechaHitler
→Mutant
→Officer
→Schabbs
→Trans
→UberMutant
→Wilhelm
→WolfensteinSS
Overview
This is a helper base class from which all Wolfenstein-style monsters should inherit. The primary purpose for this actor is to set the aggresiveness properties consistent with that of monsters which call A_Chase for every tic.
DECORATE Definition
actor WolfensteinMonster
{
missilefrequency 0.08
minmissilechance 256
height 64
radius 42
painchance 256
meleerange 42
MONSTER
+ALWAYSFAST
}