Difference between revisions of "Classes:FatFace"
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(Created page with "{{Actor| | type = Monster | name = General Fettgesicht | class = FatFace | game = Wolf3D | doomednum = 22 }}Classes: {{Class|Actor}} → {{Class|WolfensteinMonster}} &r...") |
(No difference)
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Latest revision as of 14:13, 20 February 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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General Fettgesicht | |||
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Actor type | Monster | Game | |
DoomEd Number | 22 | Class Name | FatFace |
Classes: Actor → WolfensteinMonster → FatFace
Overview
The final boss for episode 6. Fires both a hitscan and projectile.
DECORATE Definition
actor FatFace : WolfensteinMonster 22 { Points 5000 Health 850, 950, 1050, 120 Speed 1, 3 MissileFrequency 0.04 AttackSound "missile/fire" DeathSound "fat/death" SeeSound "fat/sight" +AMBUSH states { Spawn: FATF A -1 NOP A_Look(0, 0, 0, 0, 360) stop See: FATF A 5 NOP A_Chase("*", "*", CHF_BACKOFF) FATF A 1.5 FATF B 4 NOP A_Chase("*", "*", CHF_BACKOFF) FATF C 5 NOP A_Chase("*", "*", CHF_BACKOFF) FATF C 1.5 FATF D 4 NOP A_Chase("*", "*", CHF_BACKOFF) loop Missile: FATF E 15 A_FaceTarget FATF F 5 bright A_FaceTarget FATF G 0 bright A_FaceTarget FATF G 5 bright A_CustomMissile("Rocket") FATF HGH 5 bright A_WolfAttack FATF H 0 bright A_WolfAttack goto See Death: FATF A .5 A_Fall FATF A 70 A_Scream FATF IJK 5 FATF L 10 FATF L -1 A_BossDeath stop } }