Classes:FatFace

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Revision as of 14:13, 20 February 2013 by Blzut3 (talk | contribs) (Created page with "{{Actor| | type = Monster | name = General Fettgesicht | class = FatFace | game = Wolf3D | doomednum = 22 }}Classes: {{Class|Actor}} → {{Class|WolfensteinMonster}} &r...")

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
General Fettgesicht
Actor type Monster Game MiniWolf3DLogoIcon.png
DoomEd Number 22 Class Name FatFace


Classes: ActorWolfensteinMonsterFatFace

Overview

The final boss for episode 6. Fires both a hitscan and projectile.

DECORATE Definition

actor FatFace : WolfensteinMonster 22
{
  Points 5000
  Health 850, 950, 1050, 120
  Speed 1, 3
  MissileFrequency 0.04
  AttackSound "missile/fire"
  DeathSound "fat/death"
  SeeSound "fat/sight"
  +AMBUSH
  states
  {
    Spawn:
      FATF A -1 NOP A_Look(0, 0, 0, 0, 360)
      stop
    See:
      FATF A 5 NOP A_Chase("*", "*", CHF_BACKOFF)
      FATF A 1.5
      FATF B 4 NOP A_Chase("*", "*", CHF_BACKOFF)
      FATF C 5 NOP A_Chase("*", "*", CHF_BACKOFF)
      FATF C 1.5
      FATF D 4 NOP A_Chase("*", "*", CHF_BACKOFF)
      loop
    Missile:
      FATF E 15 A_FaceTarget
      FATF F 5 bright A_FaceTarget
      FATF G 0 bright A_FaceTarget
      FATF G 5 bright A_CustomMissile("Rocket")
      FATF HGH 5 bright A_WolfAttack
      FATF H 0 bright A_WolfAttack
      goto See
    Death:
      FATF A .5 A_Fall
      FATF A 70 A_Scream
      FATF IJK 5
      FATF L 10
      FATF L -1 A_BossDeath
      stop
  }
}