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From ECWolf Wiki
- 15:37, 1 October 2012 diff hist +284 N A MeleeAttack Created page with "'''A_MeleeAttack''' (int damage[, float accuracy]) Performs a melee attack on the target. Accuracy is the probability (0.0-1.0) that the attack will succeed. Damage is not ..."
- 15:31, 1 October 2012 diff hist +708 N A CustomMissile Created page with "'''A_CustomMissile''' (string ''missiletype''[, float ''spawnheight''[, int ''spawnoffset''[, float ''angle''[, int ''aimflags'']]]]) Spawns the specified monster projectile ..."
- 15:22, 1 October 2012 diff hist +20 N A LookEx Redirected page to A Look current
- 15:05, 1 October 2012 diff hist +798 N A Look Created page with "'''A_Look''' [(int ''flags''[, float ''minseedist''[, float ''maxseedist''[, float ''maxheardist''[, float ''fov'']]]])] Causes the monster to check its field of vision for a..." current
- 13:42, 1 October 2012 diff hist +1 m A FaceTarget current
- 13:41, 1 October 2012 diff hist +354 N A FaceTarget Created page with "'''A_FaceTarget''' [(float ''max_turn''[, float ''max_pitch''])] Changes the actor's angle to face the actor's target. The max angle this function will turn, in degrees, can b..."
- 13:36, 1 October 2012 diff hist +782 N A Chase Created page with "'''A_Chase''' [(state ''melee''[, state ''ranged''[, int ''flags'']])] Standard monster AI function. Moves the monster according to the speed property. * ''melee'': If set th..."
- 13:24, 1 October 2012 diff hist -6 m DECORATE →Syntax
- 01:54, 29 September 2012 diff hist +4,645 N Actor properties Created page with "Properties set various values regarding the behavior of a DECORATE actor. If a propert has the same name as a ZDoom property the behavior shoul..."
- 01:03, 29 September 2012 diff hist +2 m Main Page
- 01:00, 29 September 2012 diff hist +2,115 N Actor flags Created page with "The following flags will modify the behavior of DECORATE actors in certain ways. If the flag name matches one in ZDoom it is generally safe to assume that the behavior wi..."
- 15:23, 27 September 2012 diff hist +30 m Special Lumps →General Purpose Scripts: Fonts!
- 15:22, 27 September 2012 diff hist +21 m Special Lumps →Compatibility Scripts
- 15:20, 27 September 2012 diff hist +116 m TEXTURES See also
- 15:19, 27 September 2012 diff hist +28 m DECORATE
- 15:19, 27 September 2012 diff hist +28 m LOCKDEFS current
- 15:18, 27 September 2012 diff hist +182 N LOCKDEFS Created page with "LOCKDEFS assocociates keys to lock numbers. ECWolf lifts the code for this lump directly from ZDoom so it should work the same as the ZDoom lump of the sam..."
- 15:13, 27 September 2012 diff hist +932 N Action functions Created page with "The following are code pointers for use within DECORATE. If the name of a function below matches one found in ZDoom the behavior should be simil..."
- 14:28, 27 September 2012 diff hist -1,646 DECORATE Removed outdated lists.
- 14:25, 27 September 2012 diff hist +76 m DECORATE →Syntax