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  • 19:44, 1 October 2012 diff hist +635 N A FireCustomMissileCreated page with "'''A_FireCustomMissile''' (string ''missiletype''[, float ''angle''[, bool ''useammo''[, int ''spawnoffset''[, int ''spawnheight''[, bool ''aim''[, float ''pitch'']]]]]]) Fir..."
  • 19:39, 1 October 2012 diff hist +813 N A CustomPunchCreated page with "'''A_CustomPunch''' (int ''damage''[, bool ''norandom''[, int ''flags''[, string ''pufftype''[, float ''range''[, float ''lifesteal'']]]]]) Performs a player melee attack. * ..." current
  • 19:31, 1 October 2012 diff hist +149 N A WeaponReadyCreated page with "'''A_WeaponReady''' Makes the weapon ready for firing. This function checks if the player has the fire buttons held and enters the Fire state if so." current
  • 19:30, 1 October 2012 diff hist +173 N A RaiseCreated page with "'''A_Raise''' Brings the weapon on the screen. For use in the Select state. The speed of the raise can be changed by calling more frequently (even multiple times per tic)." current
  • 19:29, 1 October 2012 diff hist +173 N A LowerCreated page with "'''A_Lower''' Drops the weapon on the screen. For use in the Deselect state. The speed of the drop can be changed by calling more frequently (even multiple times per tic)." current
  • 19:28, 1 October 2012 diff hist +78 N A StopCreated page with "'''A_Stop''' Sets the actor's velocities to 0. Used for stopping projectiles." current
  • 19:26, 1 October 2012 diff hist +141 N A GiveInventoryCreated page with "'''A_GiveInventory''' (string ''type''[, int ''amount'']) Gives the Inventory item ''type'' to the calling actor. ''Amount'' defaults to 1." current
  • 19:25, 1 October 2012 diff hist +88 N A GiveExtraManCreated page with "'''A_GiveExtraMan''' [(int ''amount'')] Gives one (or more) lives to the calling actor." current
  • 19:24, 1 October 2012 diff hist +53 N A FallCreated page with "'''A_Fall''' Removes the solid flag and drops items." current
  • 19:22, 1 October 2012 diff hist +207 N A DormantCreated page with "'''A_Dormant''' Jumps to the See state if there are no actors currently occupying the calling actor's position. When the jump happens it sets the AMBUSH, SHOOTABLE, and SOLI..." current
  • 19:20, 1 October 2012 diff hist +169 N A JumpIfCreated page with "'''A_JumpIf''' (bool ''expression'', state ''frame'') Jumps to the specified state (frame) if ''expression'' is true. See DECORATE expressions for more information." current
  • 19:16, 1 October 2012 diff hist +201 N A JumpCreated page with "'''A_Jump''' (int ''chance'', state ''frame'', ...) Has a ''chance'' (0-256) of jumping to the specified state (frame). If more than one state is given then the jump locatio..." current
  • 19:14, 1 October 2012 diff hist +776 N A SpawnItemExCreated page with "'''A_SpawnItemEx''' (string ''type''[, float ''xoffset''[, float ''yoffset''[, float ''zoffset''[, float ''xvel''[, float ''yvel''[, float ''zvel''[, float ''angle''[, int ''f..." current
  • 16:07, 1 October 2012 diff hist +329 N A SpawnItemCreated page with "'''A_SpawnItem''' (string ''type''[, float ''distance''[, float ''zheight'']]) Spawns the specified actor ''type'' at the location of the calling actor. If a ''distance'' is ..." current
  • 16:05, 1 October 2012 diff hist +143 N A BossDeathCreated page with "'''A_BossDeath''' Checks to see if all actors of the calling actor's type are dead. If so executes the special action assigned in MAPINFO." current
  • 16:03, 1 October 2012 diff hist +54 N A ScreamCreated page with "'''A_Scream''' Plays the calling actor's death sound." current
  • 16:02, 1 October 2012 diff hist +85 N A PlaySoundCreated page with "'''A_PlaySound''' (string ''soundname'') Plays the specified sound from SNDINFO." current
  • 16:02, 1 October 2012 diff hist +51 N A PainCreated page with "'''A_Pain''' Plays the calling actor's pain sound." current
  • 16:01, 1 October 2012 diff hist +60 N A ActiveSoundCreated page with "'''A_ActiveSound''' Plays the calling actor's active sound."
  • 15:51, 1 October 2012 diff hist +1,220 N A WolfAttackCreated page with "'''A_WolfAttack''' [(int ''flags''[, string ''sound''[, float ''snipe''[, int ''maxdamage''[, int ''blocksize''[, int ''pointblank''[, int ''longrange''[, float ''runspeed'']]..." current

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