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- {{property|Health}} 100 SSWV H 5 [[A_JumpIf]](health & 1, 1)2 KB (216 words) - 19:07, 16 January 2013
-  →{{Class|Health}}<br>1,008 bytes (138 words) - 18:08, 28 May 2018
- {{property|Health}} 100943 bytes (98 words) - 02:12, 28 May 2014
- * '''{{LE|GibHealth}}''' ''value'' :The negative health threashold before the actor enters its extreme death state.8 KB (1,183 words) - 03:55, 21 January 2023
- :Jumped to when the actor reaches 0 health or when a projectile hits a wall. :Jumped to when an actor reaches a significantly negative amount of health or when a projectile hits an actor.3 KB (504 words) - 19:22, 20 February 2013
- {{property|Health}} 5, 10, 15, 25934 bytes (99 words) - 14:17, 20 February 2013
- {{property|Health}} 1000 native int health;3 KB (374 words) - 05:27, 11 June 2013
- {{property|Health}} 2001 KB (192 words) - 18:23, 16 January 2013
- {{property|Health}} 850, 950, 1050, 12001 KB (138 words) - 14:35, 20 February 2013
- {{property|Health}} 500, 700, 800, 9001 KB (144 words) - 05:24, 11 June 2013
- {{property|Health}} 950, 1050, 1150, 13001 KB (160 words) - 14:45, 20 February 2013
- {{property|Health}} 850, 950, 1050, 12001 KB (147 words) - 19:04, 16 January 2013
- {{property|Health}} 200, 300, 400, 5001 KB (154 words) - 22:40, 16 January 2013
- {{property|Health}} 11 KB (156 words) - 19:04, 16 January 2013
- {{property|Health}} 850, 950, 1050, 1201 KB (151 words) - 14:11, 20 February 2013
- {{property|Health}} 850, 950, 1050, 12001 KB (166 words) - 19:05, 16 January 2013
- {{property|Health}} 850, 950, 1550, 24001 KB (162 words) - 05:37, 11 June 2013
- {{property|Health}} 850, 950, 1050, 1201 KB (161 words) - 14:13, 20 February 2013
- {{property|Health}} 850, 950, 1050, 12001 KB (170 words) - 19:05, 16 January 2013
- LOFF I 5 [[A_JumpIf]](health & 1, 1)1 KB (175 words) - 22:25, 22 January 2013
- GGRD I 5 [[A_JumpIf]](health & 1, 1)1 KB (182 words) - 14:31, 22 January 2013
- GBAT J 5 [[A_JumpIf]](health & 1, 1)1 KB (184 words) - 05:39, 11 June 2013
- :* Status bar will display 999 when health or ammo go to or above 1000. :* Fixed difficulty based health properties weren't fully implemented.14 KB (2,094 words) - 07:38, 2 February 2023
- {{property|Health}} 1250, 1350, 1450, 16002 KB (174 words) - 14:49, 20 February 2013
- {{property|Health}} 1050, 1150, 1250, 14002 KB (180 words) - 14:40, 20 February 2013
- SSFL H 5 [[A_JumpIf]](health & 1, 1)2 KB (204 words) - 22:30, 22 January 2013
- {{property|Health}} 1450, 1550, 1650, 20002 KB (217 words) - 14:14, 20 February 2013
- |'''tab+i'''||Gives all weapons, ammo, full health, and 100,000 points.2 KB (353 words) - 04:47, 27 May 2014
- :Sets the factor of the spawn health that much be reached for an extreme death to be triggered.5 KB (643 words) - 09:21, 29 May 2018
- **{{Class|Health}} ***{{Class|OneUpHealth}}6 KB (511 words) - 07:40, 2 June 2014