User contributions
From ECWolf Wiki
- 22:38, 5 January 2013 diff hist -61 m Template:Actor Removed some stuff that interfered with the integrated skin.
- 22:30, 5 January 2013 diff hist -35 m Template:Actor Forgot to remove one game type.
- 22:29, 5 January 2013 diff hist +87 m Classes:WolfensteinMonster
- 22:26, 5 January 2013 diff hist +1,384 N Template:Actor/Cat ZDoom template current
- 22:25, 5 January 2013 diff hist 0 N File:MiniSpearLogoIcon.png
- 22:16, 5 January 2013 diff hist 0 N File:MiniWolf3DLogoIcon.png
- 22:08, 5 January 2013 diff hist +5 Template:Actor
- 22:03, 5 January 2013 diff hist 0 N File:MiniECWolfLogoIcon.png
- 21:53, 5 January 2013 diff hist +2,447 N Template:Actor Lets try getting the actor information template working here.
- 21:37, 5 January 2013 diff hist +342 N Template:Note ZDoom Wiki template
- 21:34, 5 January 2013 diff hist +270 Actor properties →Actor Properties: New property
- 01:16, 3 January 2013 diff hist +677 Classes:WolfensteinMonster Class Hierarchy
- 05:28, 2 January 2013 diff hist +140 Actor flags
- 05:27, 2 January 2013 diff hist +273 Actor properties Anchor points
- 05:23, 2 January 2013 diff hist +383 N Template:LE Another template from the ZDoom wiki current
- 05:21, 2 January 2013 diff hist +87 m Classes:WolfensteinMonster →DECORATE Definition: Linked properties and flags
- 05:19, 2 January 2013 diff hist +202 Classes:WolfensteinMonster →Overview: Made the description a bit more specific. If you don't inherit from this actor the monster will behave in a similar manor to ZDoom.
- 05:14, 2 January 2013 diff hist +40 N WolfensteinMonster Blzut3 moved page WolfensteinMonster to Classes:WolfensteinMonster: Consistency with the ZDoom wiki. Use Template:Class when linking. current
- 05:14, 2 January 2013 diff hist 0 m Classes:WolfensteinMonster Blzut3 moved page WolfensteinMonster to Classes:WolfensteinMonster: Consistency with the ZDoom wiki. Use Template:Class when linking.
- 03:33, 30 December 2012 diff hist +192 N A TakeInventory Created page with "'''A_TakeInventory''' (string ''item'', int ''amount'') Removes at most ''amount'' (can be less if the actor doesn't have enough) of a given inventory item from the calling a..." current