From ECWolf Wiki
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Player Pawn
Actor type Internal Game MiniECWolfLogoIcon.png
DoomEd Number None Class Name PlayerPawn

Classes: ActorPlayerPawn


Base class for defining a player class. To add a custom player class to the menu it needs to be specified in MAPINFO. In addition the player class must have a unique player.displayname.

DECORATE Definition

actor PlayerPawn native
  speed 1
  player.viewheight 41
  player.forwardmove 1, 1
  player.sidemove 1, 1
  player.maxhealth 100
  player.movebob 1.0
    // ZDoom doesn't do this, but since invisible player classes are likely here, we need this state.
      TNT1 A -1 A_Fall