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From ECWolf Wiki
  • ...is a place to document interesting oddities and quirks of the Wolfenstein 3D game engine. ...y having the enemy move in a "random" direction and then try to get to the player from their new position. At the end of <tt>SelectChaseDir</tt> this is don
    13 KB (2,243 words) - 18:37, 30 December 2016
  • | type = Player | class = BJPlayer
    943 bytes (98 words) - 02:12, 28 May 2014
  • ...mined by the extension of the files being mapped. For example Wolfenstein 3D uses "WL6MAP" and Spear of Destiny uses "SODMAP". ...e that entries in this list may be postfixed with :pspr to give the sprite player sprite offsets (weapons for example would use this.)
    1 KB (192 words) - 04:54, 21 May 2012
  • :* Added {{Class|WolfensteinMonster}} helper actor. :* Partial ability to load Rise of the Triad data and Mac Wolfenstein data.
    14 KB (2,094 words) - 07:38, 2 February 2023
  • | game = Wolf3D }}[[Classes]]: {{Class}} &rarr; {{Class|WolfensteinMonster}} &rarr; <u>Hans</u><br>
    1 KB (166 words) - 19:05, 16 January 2013
  • ...to make your own "Meet the cast" screen, in the style of Super Noah's ark 3D. ...map to be used as the background for the "Meet the Cast" screen. Place the player start at the beginning of a long hall. 1-5 tiles wide.
    2 KB (240 words) - 18:32, 4 January 2018
  • The Universal Wolfenstein Map Format (UWMF) is a text based, extendable, specification for defining m UWMF keeps the main concepts present in vanilla Wolf3D map editing. At its core, the format still supports the idea of planes of d
    12 KB (1,851 words) - 03:54, 21 January 2023
  • ...cquire a target with A_Look before using Monster AI attacks. Right now the player is assumed to be the target. * Inherit from {{Class|WolfensteinMonster}} when creating monster with Wolfenstein style definitions. (NOP A_Chase)
    6 KB (992 words) - 05:35, 6 March 2017