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Not According to Plan 2011-06-25 05:20:34

After developing the specification for the new map format for Wolfenstein 3D my plan was to have a working implementation at the beginning of this month. Well at least a partial implementation. Well as it turns out there wasn't really a way to simply augment the new code with the old so it's turning out to be a whole lot more work than expected (I was thinking it would take me a week at most). For the end user this is actually good news since not only will I have a nearly complete implementation at the start, but other systems which I planed on working on later will be done. For example it'll have the ability to handle custom actors (monsters, decorations, etc) much sooner than expected. Once that's done I'll be able to completely dump the old resource code which means the palette issues will be sorted out.

I believe this will also solve most of the issues I have with supporting Spear of Destiny as well. I suppose this means another way to look at things in the first public release of ECWolf may be happening sooner than expected. In the mean time, my planned work on Doomseeker and ACC++ is on hold until I get this major task done.

 

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