Difference between revisions of "Classes:AngelOfDeath"
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(Created page with "{{Actor| | type = Monster | name = Angel of Death | class = AngelOfDeath | game = Spear | doomednum = 27 }}Classes: {{Class|Actor}} → {{Class|WolfensteinMonster}} &ra...") |
m (→DECORATE Definition: Format) |
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actor <u>AngelOfDeath</u> : {{Class|WolfensteinMonster}} 27 | actor <u>AngelOfDeath</u> : {{Class|WolfensteinMonster}} 27 | ||
{ | { | ||
− | {{property| | + | {{property|Points}} 5000 |
− | {{property| | + | {{property|Health}} 1450, 1550, 1650, 2000 |
− | {{property| | + | {{property|Speed}} 1, 3 |
− | {{property| | + | {{property|MissileFrequency}} 0.04 |
− | {{property| | + | {{property|SeeSound}} "angel/sight" |
− | {{property| | + | {{property|DeathSound}} "angel/death" |
+{{flag|AMBUSH}} | +{{flag|AMBUSH}} | ||
states | states |
Latest revision as of 14:14, 20 February 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Angel of Death | |||
---|---|---|---|
Actor type | Monster | Game | |
DoomEd Number | 27 | Class Name | AngelOfDeath |
Classes: Actor → WolfensteinMonster → AngelOfDeath
→DevilIncarnate
Overview
The final boss in Spear of Destiny.
DECORATE Definition
actor AngelOfDeath : WolfensteinMonster 27 { Points 5000 Health 1450, 1550, 1650, 2000 Speed 1, 3 MissileFrequency 0.04 SeeSound "angel/sight" DeathSound "angel/death" +AMBUSH states { Spawn: ANGL A -1 NOP A_Look(0, 0, 0, 0, 360) stop See: ANGL A 5 NOP A_Chase("*", "*", CHF_BACKOFF) ANGL A 1.5 ANGL B 4 NOP A_Chase("*", "*", CHF_BACKOFF) ANGL C 5 NOP A_Chase("*", "*", CHF_BACKOFF) ANGL C 1.5 ANGL D 4 NOP A_Chase("*", "*", CHF_BACKOFF) loop Missile: ANGL E 5 A_FaceTarget ANGL F 10 A_FaceTarget ANGL E 5 A_CustomMissile("Spark") ANGL E 0 A_Jump(127, "See") ANGL E 5 A_FaceTarget ANGL F 10 A_FaceTarget ANGL E 5 A_CustomMissile("Spark") ANGL E 0 A_Jump(127, "See") ANGL E 5 A_FaceTarget ANGL F 10 A_FaceTarget ANGL E 5 A_CustomMissile("Spark") ANGL G 20 ANGL H 20 A_PlaySound("angel/breath") ANGL G 20 ANGL H 20 A_PlaySound("angel/breath") ANGL G 20 ANGL H 20 A_PlaySound("angel/breath") ANGL G 20 ANGL G 0 A_PlaySound("angel/breath") goto See Death: ANGL A .5 A_Fall ANGL A 52.5 A_Scream ANGL I 5 ANGL J 5 A_PlaySound("misc/slurpie") ANGL KLMNO 5 ANGL P -1 A_BossDeath stop } }