Classes:AngelOfDeath

From ECWolf Wiki
Revision as of 14:02, 20 February 2013 by Blzut3 (talk | contribs) (Created page with "{{Actor| | type = Monster | name = Angel of Death | class = AngelOfDeath | game = Spear | doomednum = 27 }}Classes: {{Class|Actor}} → {{Class|WolfensteinMonster}} &ra...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Angel of Death
Actor type Monster Game MiniSpearLogoIcon.png
DoomEd Number 27 Class Name AngelOfDeath


Classes: ActorWolfensteinMonsterAngelOfDeath
 →DevilIncarnate

Overview

The final boss in Spear of Destiny.

DECORATE Definition

actor AngelOfDeath : WolfensteinMonster 27
{
  points 5000
  health 1450, 1550, 1650, 2000
  speed 1, 3
  missilefrequency 0.04
  seesound "angel/sight"
  deathsound "angel/death"
  +AMBUSH
  states
  {
    Spawn:
      ANGL A -1 NOP A_Look(0, 0, 0, 0, 360)
      stop
    See:
      ANGL A 5 NOP A_Chase("*", "*", CHF_BACKOFF)
      ANGL A 1.5
      ANGL B 4 NOP A_Chase("*", "*", CHF_BACKOFF)
      ANGL C 5 NOP A_Chase("*", "*", CHF_BACKOFF)
      ANGL C 1.5
      ANGL D 4 NOP A_Chase("*", "*", CHF_BACKOFF)
      loop
    Missile:
      ANGL E 5 A_FaceTarget
      ANGL F 10 A_FaceTarget
      ANGL E 5 A_CustomMissile("Spark")
      ANGL E 0 A_Jump(127, "See")
      ANGL E 5 A_FaceTarget
      ANGL F 10 A_FaceTarget
      ANGL E 5 A_CustomMissile("Spark")
      ANGL E 0 A_Jump(127, "See")
      ANGL E 5 A_FaceTarget
      ANGL F 10 A_FaceTarget
      ANGL E 5 A_CustomMissile("Spark")
      ANGL G 20
      ANGL H 20 A_PlaySound("angel/breath")
      ANGL G 20
      ANGL H 20 A_PlaySound("angel/breath")
      ANGL G 20
      ANGL H 20 A_PlaySound("angel/breath")
      ANGL G 20
      ANGL G 0 A_PlaySound("angel/breath")
      goto See
    Death:
      ANGL A .5 A_Fall
      ANGL A 52.5 A_Scream
      ANGL I 5
      ANGL J 5 A_PlaySound("misc/slurpie")
      ANGL KLMNO 5
      ANGL P -1 A_BossDeath
      stop
  }
}