User contributions
From ECWolf Wiki
- 14:31, 22 January 2013 diff hist +1,504 N Classes:GreenGuard Created page with "{{Actor| | type = Monster | name = Green Guard | game = Spear | class = GreenGuard | doomednum = 93 }}Classes: {{Class|Actor}} → {{Class|WolfensteinMonster}} → {..." current
- 14:22, 22 January 2013 diff hist +13 m Classes:WolfensteinMonster →DECORATE Definition
- 14:21, 22 January 2013 diff hist +275 Actor properties Flag combos
- 14:17, 22 January 2013 diff hist +616 N Classes:Needle Created page with "{{Actor| | type = Explosive | game = Wolf3D | name = Needle | class = Needle }}Classes: {{Class|Actor}} → <u>Needle</u><br> == Overview == Syringe projectile fired by..."
- 20:12, 19 January 2013 diff hist +266 N A FinishDeathCam Created page with "'''A_FinishDeathCam''' Begins the actual death cam sequence ("lets see that again"). Sets the player's weapon to the '''Ready''' state of this class and loops the monster's ..." current
- 05:20, 19 January 2013 diff hist -13 m Template:New Remove red link in template description since it doesn't apply.
- 05:17, 19 January 2013 diff hist +37 N Classes Setup a temporary redirect until we have enough content to do something else for this. current
- 19:31, 16 January 2013 diff hist +354 N Classes:PatrolPoint Created page with "{{Actor| | type = Script thing | name = Patrol Point | class = PatrolPoint | doomednum = 10 }}Classes: {{Class|Actor}} → <u>PatrolPoint</u><br> == Overview == This i..." current
- 19:27, 16 January 2013 diff hist +842 N Classes:DeathCam Created page with "{{Actor| |type = Script thing |name = Death Camera |class = DeathCam |game = Wolf3D }}Classes: {{Class|Actor}} → <u>DeathCam</u><br> == Overview == Helper class for ..." current
- 19:19, 16 January 2013 diff hist +415 N Classes:Unknown Created page with "{{Actor| | type = Internal | name = Unknown | class = Unknown }}Classes: {{Class|Actor}} → <u>Unknown</u><br> == Overview == This actor is spawned in place of anothe..." current
- 19:16, 16 January 2013 diff hist +676 N Classes:RandomSpawner Created page with "{{Actor| | type = Internal | name = Random Spawner | class = RandomSpawner }}Classes: {{Class|Actor}} → <u>RandomSpawner</u><br> == Overview == Specifies an actor wh..." current
- 19:11, 16 January 2013 diff hist +611 N Classes:PlayerPawn Created page with "{{Actor| | type = Internal | name = Player Pawn | class = PlayerPawn }}Classes: {{Class|Actor}} → <u>PlayerPawn</u><br> →{{Class|BJPlayer}}<br> == Overvie..."
- 19:07, 16 January 2013 diff hist +7 m Classes:WolfensteinSS →DECORATE Definition: Style current
- 19:07, 16 January 2013 diff hist +7 m Classes:Schabbs →DECORATE Definition: Style
- 19:06, 16 January 2013 diff hist +7 m Classes:Officer →DECORATE Definition: Style current
- 19:06, 16 January 2013 diff hist +7 m Classes:Mutant →DECORATE Definition: Style
- 19:05, 16 January 2013 diff hist +7 m Classes:MechaHitler →DECORATE Definition: Style current
- 19:05, 16 January 2013 diff hist +7 Classes:Hitler →DECORATE Definition
- 19:05, 16 January 2013 diff hist +7 m Classes:Hans →DECORATE Definition: Style current
- 19:04, 16 January 2013 diff hist +7 m Classes:Guard →DECORATE Definition: Style current
- 19:04, 16 January 2013 diff hist +7 m Classes:Gretel →DECORATE Definition: Style current
- 19:04, 16 January 2013 diff hist +7 m Classes:Dog →DECORATE Definition: Style current
- 19:03, 16 January 2013 diff hist +7 m Classes:WolfensteinMonster →DECORATE Definition: Style
- 19:00, 16 January 2013 diff hist +18 m Template:Warning Add a class so I can style the links current
- 18:59, 16 January 2013 diff hist +18 m Template:Note Add a class so I can style the links current
- 18:58, 16 January 2013 diff hist +25 N Using inheritance Redirected page to Inheritance current
- 18:56, 16 January 2013 diff hist +52 m A ReFire Forgot that ECWolf supports Hold. current
- 18:55, 16 January 2013 diff hist +114 N A ReFire Created page with "'''A_ReFire''' Checks to see if the player is holding down the fire button. If so jumps to the '''Fire''' state."
- 18:54, 16 January 2013 diff hist +15 m Action functions →Weapon functions: Missed one!
- 18:54, 16 January 2013 diff hist +1,386 N Classes:Weapon Created page with "{{Actor| | type = Internal | name = Weapon | class = Weapon }}Classes: {{Class|Actor}} → {{Class|Inventory}} → <u>Weapon</u><br> →{{Class|WolfWeapon}}..."
- 18:48, 16 January 2013 diff hist +866 N Classes:SpearOfDestiny Created page with "{{Actor| | type = Token | game = Spear | doomednum = 92 | name = Spear of Destiny | class = SpearOfDestiny }}Classes: {{Class|Actor}} → {{Class|Inventory}} → <u>..." current
- 18:40, 16 January 2013 diff hist +7 m Classes:Actor →DECORATE Definition: Style
- 18:40, 16 January 2013 diff hist +7 m Classes:Inventory →DECORATE Definition: Style
- 18:40, 16 January 2013 diff hist +17 m Classes:KeyGiver →DECORATE Definition: Style
- 18:39, 16 January 2013 diff hist +43 m Classes:Key →DECORATE Definition: Style current
- 18:39, 16 January 2013 diff hist +17 m Classes:Health →DECORATE Definition: Style
- 18:38, 16 January 2013 diff hist 0 m Classes:CustomInventory →DECORATE Definition: Typo current
- 18:38, 16 January 2013 diff hist +17 m Classes:CustomInventory →DECORATE Definition: Style
- 18:38, 16 January 2013 diff hist +17 m Classes:Ammo →DECORATE Definition: Style
- 18:37, 16 January 2013 diff hist +585 N Classes:ScoreItem Created page with "{{Actor| | type = Internal | name = Score Item | class = ScoreItem }}Classes: {{Class|Actor}} → {{Class|Inventory}} → <u>ScoreItem</u><br> →{{Class|Ch..."
- 18:33, 16 January 2013 diff hist +462 N Classes:KeyGiver Created page with "{{Actor| | type = Internal | name = Key Giver | class = KeyGiver }}Classes: {{Class|Actor}} → {{Class|Inventory}} → <u>KeyGiver</u><br> →{{Class|CyanK..."
- 18:29, 16 January 2013 diff hist -96 m Editor number ECWolf strictly uses a look up table on the editor numbers, so the -1 thing doesn't apply. (No real point in documenting an implementation detail like that anyways.) current
- 18:23, 16 January 2013 diff hist 0 m Inheritance →Overview: Capitalization fix so the DoomEd number link works current
- 16:48, 15 January 2013 diff hist +461 N Classes:Key Created page with "{{Actor| | type = Internal | name = Key | class = Key }}Classes: {{Class|Actor}} → {{Class|Inventory}} → <u>Key</u><br> →{{Class|GoldKey}}<br> &..."
- 16:43, 15 January 2013 diff hist +628 N Classes:Health Created page with "{{Actor| | type = Internal | name = Health | class = Health }}Classes: {{Class|Actor}} → {{Class|Inventory}} → <u>Health</u><br> →{{Class|Blood}}<br> ..."
- 16:24, 15 January 2013 diff hist +664 N Classes:CustomInventory Created page with "{{Actor| | type = Internal | name = Custom Inventory | class = CustomInventory }}Classes: {{Class|Actor}} → {{Class|Inventory}} → <u>CustomInventory</u><br> &nbs..."
- 14:35, 15 January 2013 diff hist +443 N Classes:Ammo Created page with "{{Actor| | type = Internal | name = Ammo | class = Ammo }}Classes: {{Class|Actor}} → {{Class|Inventory}} → <u>Ammo</u><br> →{{Class|Clip}}<br> == Over..."
- 14:30, 15 January 2013 diff hist +899 N Classes:Inventory Created page with "{{Actor| | type = Internal | name = Inventory | class = Inventory }}Classes: {{Class|Actor}} → <u>Inventory</u><br> →{{Class|Ammo}}<br> →{{Class..."
- 06:04, 10 January 2013 diff hist +99 m MAPINFO/Map definition →Block properties: New flag.
- 05:13, 10 January 2013 diff hist +116 m A CustomMissile Clarified that the projectile is aimed towards the player. current
- 21:51, 7 January 2013 diff hist -6 m Template:Warning Add small margin.
- 21:48, 7 January 2013 diff hist +448 N A CallSpecial Created page with "'''A_CallSpecial''' (int ''special''[, int ''arg1''[, int ''arg2''[, int ''arg3''[, int ''arg4''[, int arg5]]]]]) {{warning|This function isn't intended for direct use. Docum..." current
- 21:42, 7 January 2013 diff hist +15 m Template:Warning Actually align="center" is needed as well.
- 21:42, 7 January 2013 diff hist +23 N File:Error.gif ZDoom wiki error image.
- 21:40, 7 January 2013 diff hist +16 m Template:Warning Font color
- 21:39, 7 January 2013 diff hist +338 N Template:Warning ZDoom Wiki template
- 21:38, 7 January 2013 diff hist +3,055 N Classes:Actor Created page with "{{Actor| | type = Internal | name = Actor | class = Actor }}Classes: <u>Actor</u><br> →All other classes<br> == Overview == This is..."
- 02:53, 7 January 2013 diff hist +4,101 N Hierarchical class list Full actor list
- 20:23, 6 January 2013 diff hist -7 Universal Wolfenstein Map Format →Overview: Removed the part about the new format being forced since it hasn't been true for awhile. You can use old format maps in WADs/PK3s with the PLANES lump see the techdemo for example.
- 19:37, 6 January 2013 diff hist +41 m Template:Actor Most Wolf3D actors are Spear of Destiny actors so we might as well categorize them that way.
- 19:35, 6 January 2013 diff hist +15 m Classes:Hitler Adjustments to infotable.
- 19:34, 6 January 2013 diff hist +32 m Classes:MechaHitler Adjustments to infotable.
- 19:33, 6 January 2013 diff hist +32 m Classes:Mutant Adjustments to infotable.
- 19:32, 6 January 2013 diff hist +32 m Classes:WolfensteinSS Adjustments to infotable.
- 19:32, 6 January 2013 diff hist +32 m Classes:Officer Adjustments to infotable.
- 19:31, 6 January 2013 diff hist +32 m Classes:Dog Adjustments to infotable.
- 19:30, 6 January 2013 diff hist +32 m Classes:Guard Adjustments to infotable.
- 22:42, 5 January 2013 diff hist +135 m Actor properties →Attacks: Added missing meleerange property.
- 22:38, 5 January 2013 diff hist -61 m Template:Actor Removed some stuff that interfered with the integrated skin.
- 22:30, 5 January 2013 diff hist -35 m Template:Actor Forgot to remove one game type.
- 22:29, 5 January 2013 diff hist +87 m Classes:WolfensteinMonster
- 22:26, 5 January 2013 diff hist +1,384 N Template:Actor/Cat ZDoom template current
- 22:25, 5 January 2013 diff hist 0 N File:MiniSpearLogoIcon.png
- 22:16, 5 January 2013 diff hist 0 N File:MiniWolf3DLogoIcon.png
- 22:08, 5 January 2013 diff hist +5 Template:Actor
- 22:03, 5 January 2013 diff hist 0 N File:MiniECWolfLogoIcon.png
- 21:53, 5 January 2013 diff hist +2,447 N Template:Actor Lets try getting the actor information template working here.
- 21:37, 5 January 2013 diff hist +342 N Template:Note ZDoom Wiki template
- 21:34, 5 January 2013 diff hist +270 Actor properties →Actor Properties: New property
- 01:16, 3 January 2013 diff hist +677 Classes:WolfensteinMonster Class Hierarchy
- 05:28, 2 January 2013 diff hist +140 Actor flags
- 05:27, 2 January 2013 diff hist +273 Actor properties Anchor points
- 05:23, 2 January 2013 diff hist +383 N Template:LE Another template from the ZDoom wiki current
- 05:21, 2 January 2013 diff hist +87 m Classes:WolfensteinMonster →DECORATE Definition: Linked properties and flags
- 05:19, 2 January 2013 diff hist +202 Classes:WolfensteinMonster →Overview: Made the description a bit more specific. If you don't inherit from this actor the monster will behave in a similar manor to ZDoom.
- 05:14, 2 January 2013 diff hist +40 N WolfensteinMonster Blzut3 moved page WolfensteinMonster to Classes:WolfensteinMonster: Consistency with the ZDoom wiki. Use Template:Class when linking. current
- 05:14, 2 January 2013 diff hist 0 m Classes:WolfensteinMonster Blzut3 moved page WolfensteinMonster to Classes:WolfensteinMonster: Consistency with the ZDoom wiki. Use Template:Class when linking.
- 03:33, 30 December 2012 diff hist +192 N A TakeInventory Created page with "'''A_TakeInventory''' (string ''item'', int ''amount'') Removes at most ''amount'' (can be less if the actor doesn't have enough) of a given inventory item from the calling a..." current
- 03:32, 30 December 2012 diff hist +193 N A ChangeFlag Created page with "'''A_ChangeFlag''' (string ''flag'', bool ''value'') Either sets or unsets a flag based on ''value''. The flag can be any of the actor flags, but it may not always produc..." current
- 03:30, 30 December 2012 diff hist +186 N A JumpIfInventory Created page with "'''A_JumpIfInventory''' (string ''item'', int ''amount'', state ''frame'') The calling actor jumps to the specified state if the actor is carrying at least ''amount'' of the ..."
- 03:28, 30 December 2012 diff hist +175 N A JumpIfCloser Created page with "'''A_JumpIfCloser''' (float ''distance'', state ''frame'') Jumps to the specified state if the calling actor's target is closer than the specified distance in units (pixels)." current
- 22:12, 17 December 2012 diff hist +805 A Chase
- 22:05, 17 December 2012 diff hist +398 A ActiveSound current
- 22:01, 17 December 2012 diff hist -91 m A GunAttack
- 22:01, 17 December 2012 diff hist +110 Actor flags
- 21:58, 17 December 2012 diff hist -38 Actor properties
- 21:53, 17 December 2012 diff hist -105 Action functions
- 21:52, 17 December 2012 diff hist +132 N Template:Latest Template from ZDoom wiki
- 21:51, 17 December 2012 diff hist +460 N Template:New Template from ZDoom wiki
- 21:48, 17 December 2012 diff hist +930 N Version history Created page with "__NOTOC__ == 2012 == ;1.0 September 18 :Initial release based of Wolf4SDL and ZDoom. ;1.1 December 17 :* Fixed numerous bugs. Particularly in Spear of Destiny support. :* Imp..."