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Skulltag is Dead 2012-06-04 08:02:58

The Skulltag project is basically dead. All of the staff have decided to fork the project in order to get away from Carnevil. At this point Carnevil remains the sole person in charge of Skulltag.

As I mentioned, we have started a fork which Torr has named Zandronum (not the best name, we know, but it'll grow on you). All future development will be handled there, and by forking we get a few extra perks. Since the feature set of ZDoom has expanded to the point where auto-loaded stock content isn't needed, we have chosen to remove the skulltag_data.pk3. In its place we will be including resource packs which can be called upon my mod authors (Zandronum will auto-load the requested packs only). These resource packs will provide most, if not all of the features that was previously provided by the data pk3. One bonus side-effect is that we can re-enable shareware compatibility.

I'll let more on that topic be revealed on the website when the time comes. In the mean time, a quick update on ECWolf. I've started playing with importing ZDoom's font code and everything seems to be going more or less all right. I'm trying to get things done as quickly as possible, but I'm not going to release before it's stable enough for general use (first impressions are important.) I do have someone doing some testing and working on a tech demo, and hopefully soon I can open it up to a few more private testers. (Of course you are all free to compile from source if you know how.)

Skulltag is Open Source! 2012-02-13 13:43:16

So it finally happened. Skulltag has gone open source! Having been one of two known active closed source Doom ports, Skulltag has had quite a lot of controversy over the years on this issue. I think it's worth trying to make a longer post out of this.

First lets start with why Skulltag remained closed source for so long even when under constant pressure to open it: cheating. While the saying goes that security (note: for this article security mean cheat prevention and nothing more) through obscurity is effectively no security at all, I think it goes without saying that the number of people that had the skill and knowledge to disassemble and modify Skulltag is relatively small. While our user base was small, that number effectively became zero. So while Skulltag wasn't safe from hacks by being closed source it certainly made their development much more difficult than now. (As a matter of fact, the code for an aim bot is practically already in Skulltag.) This did change, however, and I have noticed at least two people that have had the skill set required to do this. I guess we can say that this has been both a blessing and a curse for Skulltag as having a cheating program available obviously means that being closed source has been rendered ineffective (as expected). It of course placed a much larger burden on the community administration.

Opening the source had become a real possibility at this point. There were certain key factors left unresolved at this point, but the decision to remain closed source at the time comes down to acting in the best interest of our player base. There was some indication that the one person that was developing hacks had lost interest (I believe this turned out to be somewhat false), so we felt being closed source would return to being effective. I think, more importantly, we had pressures from a certain extremely stubborn team member. This person had proven himself to be particularly useful in tracking down and providing aid in fixing obscure bugs, so obviously his threat to quit held a lot of weight. He eventually fell of the earth or something, so internal pressures basically reduced to "do whatever you think is best."

For myself, there was one thing that convinced me more than anything that we should open the source. At some point it was determined that Skulltag was not legally allowed to be closed source. I think this is really the point where it became a matter of when instead of if we would go open source. At the time, however, we decided to take the conservative route and simply remove the OPL code. I was not particularly happy with this solution as we technically were obligated to either remove all existing versions of Skulltag from the website or release their source. (On a side note, we have claims that there may be more code like this within the source.)

Shortly after this, the continued discussion has convinced Torr that we should go open and we planned to release the source after the release of 0.98e. Thanks to AlexMax, however, we have been able to not only release the source ahead of schedule, but also release the entire revision history from when Torr took over until now.

There's more to everything above, but I feel if I go too in depth I would end up just pointing fingers. Essentially it comes down to doing what we feel is best for our players and right now we have been convinced that the players want the source to be available.

I honestly don't expect much to come out of this. In terms of cheating, I'm sure anyone that would cheat was already using the existing hack. In terms of development, I don't expect much since I honestly don't think there are that many people who are able and willing to contribute to Skulltag. ZDoom itself has only seen a handful of people come forward to write features and/or fix bugs. I like to think that Skulltag has been fairly open to new developers who showed a proficient ability to work with ZDoom (after all that's how I got my hands on the source), so if there's anyone out there who would have been dedicated enough to help Skulltag in the long run, they already would have the source. (I also feel I should note that while Skulltag as a whole was closed source, we always had open source components and (G)ZDoom had the ability to back port whatever.)

Besides myself there have been a few other people that have had a position on the development team, most of them only lasted a week or two (I'm technically a victim of this curse, but that's because I've had to focus efforts on Doomseeker). I think this is in part due to the fact that the Skulltag source is horrendous. Because of this I think even trying to posing the Skulltag source as something that should be available for people to learn client server development is quite a stretch. In my opinion anyways.

I would love to be proved wrong here, but that's how I feel about the release. I'm certainly glad that it has finally happened, but I'm not expecting anything out of it. At the very least this means we can use code that requires source disclosure which means that Skulltag probably has less "illegal code" now. Oh and I guess this also means that Skulltag is officially using Mercurial full time. In any case, if you're interested go ahead and check out the Skulltag source code.

Doomseeker 0.8 Beta Released 2012-01-04 06:49:32

Just want to quickly mention that a new version of Doomseeker has been released today. I would say that it's primarily a stability release, but there have been quite a few major changes. In particular Wadseeker has been more or less rewritten. Doomseeker also has a demo manager now.

Also, the way plug-ins are handled has been drastically changed. Because of this I can probably finally write some documentation for third parties to develop plug-ins.

Update 2012/02/02: Forgot to update this last week end to say that Doomseeker 0.8.1 was released.

The Joy of being Hearing Impaired 2011-12-04 07:35:28

Don't really have anything technical to talk about since not a whole lot has been done. I guess I could start talking about life experiences during these slow periods though...

So today my mother was talking about how little sound proofing there seems to be in our house. Apparently guests have complained about being able to clearly hear people talking inside the guest bedroom. My father and I go up into the bedroom to observe for ourselves. My conclusion, of course was that you can't hear the thing. This is the absolute joy that hearing impairment has brought to me.

Just like glasses correct impaired vision, my hearing aids correct impaired hearing. In theory, with them in, I should be able to hear as well as anyone else. But I choose not to wear them all the time. The reason is simple, I can't hear annoying sounds. Papers shuffling, the click of my keyboard, the fans in my computer, the 60hz hum of a TV, the barking of the neighbors dogs, and the music at most public buildings just to name a few.

Every time I hear my mother complain about some annoying sound I think about how wonderful it is to actually be hearing impaired. If you don't like something you see, you can close your eyes, but for some reason we don't have any means to close our ears. Naturally anyways.

Being hearing impaired is very similar to having impaired vision. For vision it's well understood that, without corrective instruments, impaired vision is blurry or out of focus. Much the same thing can be said about hearing impairment. This is because hearing impairment only applies to certain frequencies. To demonstrate what it's like all you have to do is take an equalizer on a media player and turn down certain frequencies. Hearing aids basically use compression to apply an inverse equalization and correct this.

It always surprises me how little people seem to understand about hearing impairments. For some reason seeing someone with glasses doesn't trigger the “he must be blind” response, but as soon as hearing aids are visible people immediately think “he must be deaf.” It actually took me many years to piece this together. Once I even had a kid ask me if I could feel sounds. I do, at times, wonder if this has any connection to why people don't generally talk to me. Of course with people immediately assuming deaf, I have been tempted to play along with it. Lets just say that on more than one occasion I have been given an implicit opportunity to opt out of something due to this assumption.

There are other advantages too. Besides just being corrective hearing instruments, hearing aids can serve as wireless head phones as well. In fact, my high school paid for device which I was able to use on occasion for this purpose. Easy way around the "no electronics" rule: keep the CD player in your book bag along with adapter and the teachers will never know! (Actually I only did this during lunch. Though it was funny the one time I was carrying said adapter and a teacher, thinking it was an iPod, tried to confiscate it. Of course after telling her it was property of the school I was let go.) Also, how else are you going to eavesdrop on the conversation teachers have in the hallway?

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