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  • 13:39, 2 October 2012 diff hist +451 N TEXTCOLOCreated page with "TEXTCOLO is a lump that assigns color information for fonts. ECWolf has many colors predefined so in general this is not needed. This is shared code from ZDoom, so the [[ZDoom..." current
  • 13:36, 2 October 2012 diff hist +321 N ANIMDEFSCreated page with "ANIMDEFS allows animation to be assigned to textures. Animations can either be looping sequences, switches, or even warping. This is implemented as shared code from ZDoom, so ..." current
  • 13:33, 2 October 2012 diff hist +286 N FONTDEFSCreated page with "FONTDEFS is a lump for defining multi-patch fonts. Fonts can be defined as either a template with printf-style syntax or as a collection of images assigned to specific charac..." current
  • 13:31, 2 October 2012 diff hist -78 TEXTURESSo basically the whole page was mostly useless. current
  • 13:28, 2 October 2012 diff hist -101 TEXTURES
  • 13:27, 2 October 2012 diff hist -448 TEXTURES→‎Defining Textures: Removed outdated information.
  • 13:25, 2 October 2012 diff hist +333 SNDINFO
  • 20:06, 1 October 2012 diff hist +715 N DECORATE expressionsCreated page with "Parameters in which normally take integer values in DECORATE may be full expressions. The standard mathematical operators are supported. == Mathematical Functions == * '''..." current
  • 20:01, 1 October 2012 diff hist +1,295 N A GunAttackCreated page with "'''A_GunAttack''' [(int ''flags''[, string ''sound''[, float ''snipe''[, int ''maxdamage''[, int ''blocksize''[, int ''pointblank''[, int ''longrange''[, int ''maxrange'']]]]]..."
  • 19:44, 1 October 2012 diff hist +635 N A FireCustomMissileCreated page with "'''A_FireCustomMissile''' (string ''missiletype''[, float ''angle''[, bool ''useammo''[, int ''spawnoffset''[, int ''spawnheight''[, bool ''aim''[, float ''pitch'']]]]]]) Fir..."
  • 19:39, 1 October 2012 diff hist +813 N A CustomPunchCreated page with "'''A_CustomPunch''' (int ''damage''[, bool ''norandom''[, int ''flags''[, string ''pufftype''[, float ''range''[, float ''lifesteal'']]]]]) Performs a player melee attack. * ..." current
  • 19:31, 1 October 2012 diff hist +149 N A WeaponReadyCreated page with "'''A_WeaponReady''' Makes the weapon ready for firing. This function checks if the player has the fire buttons held and enters the Fire state if so." current
  • 19:30, 1 October 2012 diff hist +173 N A RaiseCreated page with "'''A_Raise''' Brings the weapon on the screen. For use in the Select state. The speed of the raise can be changed by calling more frequently (even multiple times per tic)." current
  • 19:29, 1 October 2012 diff hist +173 N A LowerCreated page with "'''A_Lower''' Drops the weapon on the screen. For use in the Deselect state. The speed of the drop can be changed by calling more frequently (even multiple times per tic)." current
  • 19:28, 1 October 2012 diff hist +78 N A StopCreated page with "'''A_Stop''' Sets the actor's velocities to 0. Used for stopping projectiles." current
  • 19:26, 1 October 2012 diff hist +141 N A GiveInventoryCreated page with "'''A_GiveInventory''' (string ''type''[, int ''amount'']) Gives the Inventory item ''type'' to the calling actor. ''Amount'' defaults to 1." current
  • 19:25, 1 October 2012 diff hist +88 N A GiveExtraManCreated page with "'''A_GiveExtraMan''' [(int ''amount'')] Gives one (or more) lives to the calling actor." current
  • 19:24, 1 October 2012 diff hist +53 N A FallCreated page with "'''A_Fall''' Removes the solid flag and drops items." current
  • 19:22, 1 October 2012 diff hist +207 N A DormantCreated page with "'''A_Dormant''' Jumps to the See state if there are no actors currently occupying the calling actor's position. When the jump happens it sets the AMBUSH, SHOOTABLE, and SOLI..." current
  • 19:20, 1 October 2012 diff hist +169 N A JumpIfCreated page with "'''A_JumpIf''' (bool ''expression'', state ''frame'') Jumps to the specified state (frame) if ''expression'' is true. See DECORATE expressions for more information." current

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